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Farms

Posted: Thu Mar 16, 2017 7:10 am
by dragkar
If you place your farm next t a resource it will autk gather it for you at some rate
Next to a tree - trunks andocasionly magic trunks
Next to rocks - stones and ocaaaionly meteros and od the sort
Next to water -fish andocasionly items.
Next to no resurces random stuff.
What do you think?

Re: Farms

Posted: Thu Mar 16, 2017 9:19 am
by Leone
I'm afraid I disagree. It will render the trade affinity system as useless and place clanned players at a far higher advantage than non-clanned players.

Re: Farms

Posted: Fri Mar 17, 2017 3:18 am
by Arashiko
Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?

Re: Farms

Posted: Fri Mar 17, 2017 3:48 am
by LIZARDKING
I ditto Leone

Re: Farms

Posted: Fri Mar 17, 2017 3:54 am
by LIZARDKING
Dragkar. Your suggestion seems to be really close to the definition of AFK

Re: Farms

Posted: Fri Mar 17, 2017 2:20 pm
by madmaniacal1
Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.

Re: Farms

Posted: Fri Mar 17, 2017 3:03 pm
by Humble_M
madmaniacal1 wrote:
Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
+1

Re: Farms

Posted: Fri Mar 17, 2017 4:33 pm
by Ryaca
madmaniacal1 wrote:
Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
Agreed. This would also make it better for lower levels. They wouldn't have to worry about getting attacked while they are mining for materials.

Re: Farms

Posted: Fri Mar 17, 2017 11:52 pm
by Arashiko
+3