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Werewolf
Posted: Sun Apr 02, 2017 3:18 pm
by Theron
Why don't you add werewolves it will get people interested in those thing to play the game you could also make it a skin so people could be one I'm not sure about this it's just a suggestion

Re: Werewolf
Posted: Sun Apr 02, 2017 10:56 pm
by Arashiko
The logical progression is that if a player is killed by a werewolf then he turns up on the start map infected.
Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.
An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
Re: Werewolf
Posted: Sun Apr 02, 2017 11:34 pm
by Humble_M
Arashiko wrote:The logical progression is that of a player is killed by a werewolf then he turns up on the start map infected.
Suggestions:
Wolves or canines of any sort should not attack an infected player. Nor should werewolves.
An infected player gets a grey name
Any player can attack a grey name but risks getting infected.
Green mixture clears the infection if bought from the witch.
I like this idea. I'd add that infection lasts for two weeks (unless cured), and infected player's total hp reduced by modest percentage. If player is immune to other canine attacks, there should be a penalty for that
Re: Werewolf
Posted: Sun Apr 02, 2017 11:39 pm
by Ryaca
Interesting.
Re: Werewolf
Posted: Mon Nov 16, 2020 3:55 pm
by SK1976
i wanna try this werewolf.
It still exists now !
it needs at least 3 ppls to get into where he spawns.
i think all players should not b more than level 500 (250-500)
ats at the underground village map at the right dwn side nxt the portal where to bring an juwel to repair the teleport !
Re: Werewolf
Posted: Tue Nov 17, 2020 4:09 am
by justj99
I'm willing to go if the timing works out!

Give me an ft time.
