Modular House
Posted: Mon Apr 10, 2017 2:49 am
As I understand them, houses basically have 3 purposes: crafting items, increased storage (100 slots), storing pets
I suggest that house purchases get broken in units. Here's my thoughts:
Module 1 (initial purchase):
Abilty to craft items OR increased storage
Cost: $25
Module 2:
Option not taken in initial purchase
Cost $20
Module 3:
Option to store 2 pets
Cost $5
*** This option can not be initial purchase. Can be bought at same time or after module 2 purchase
This would enable players to purchase a house based on current needs, with ability to add-on. Developers make some $ from players who normally wouldn't spend the full amount at once.
Obviously, my pricing is just a suggestion!
I suggest that house purchases get broken in units. Here's my thoughts:
Module 1 (initial purchase):
Abilty to craft items OR increased storage
Cost: $25
Module 2:
Option not taken in initial purchase
Cost $20
Module 3:
Option to store 2 pets
Cost $5
*** This option can not be initial purchase. Can be bought at same time or after module 2 purchase
This would enable players to purchase a house based on current needs, with ability to add-on. Developers make some $ from players who normally wouldn't spend the full amount at once.
Obviously, my pricing is just a suggestion!