Page 1 of 4
News on purchasable pets
Posted: Thu Aug 03, 2017 10:28 pm
by ardesia
A news from
compbatant: starting with last update,
pets which have magic or damage protection are no more available in game shop.
Already purchased pets are going to continue existing until the natural end of their life: take care of them

Re: News on purchasable pets
Posted: Fri Aug 04, 2017 7:27 am
by hungry_wolf
This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?

Re: News on purchasable pets
Posted: Fri Aug 04, 2017 8:11 am
by ardesia
hungry_wolf wrote:This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?

It depends on how you read the word "update"

there is not a new downloadable version of the game, but there are some news and fixes
Re: News on purchasable pets
Posted: Fri Aug 04, 2017 8:19 am
by hungry_wolf
ardesia wrote:hungry_wolf wrote:This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?

It depends on how you read the word "update"

there is not a new downloadable version of the game, but there are some news and fixes
I usually read that word as "more restrictions, rarely new content"

Re: News on purchasable pets
Posted: Fri Aug 04, 2017 11:37 am
by DAVEmanda
There is new pets? why no post them.
Pets wiith mage protection no availables lol I hope you make new ones. Because thr good pets of lvl 1500 have magic resist, without them you will able only to buy the minotaur. that means less xp. Really hope you thought this and add new ones in 1500lvls
Re: News on purchasable pets
Posted: Fri Aug 04, 2017 12:05 pm
by Leone
ardesia wrote:A news from
compbatant: starting with last update,
pets which have magic or damage protection are no more available in game shop.
Already purchased pets are going to continue existing until the natural end of their life: take care of them

Which pets in particular are no longer available please Ard?
Re: News on purchasable pets
Posted: Fri Aug 04, 2017 5:08 pm
by Blackthorne
I personally like the idea. Pets contribute too much of the work in the leveling process.
I would reduce their strength too but for the grind of a single level. I understand the need for gaining a level to be difficult but if the pets were reduced in str that placed them on par with a players own abilities, we would see more players playing and the afk problem would be diminished as a result.
I personally think ever player should have a leveling ability like the dwarf that would allow them to feel more involved in the leveling process. As an archer, I personally feel like a spectator most of the time watching my pets do the work.
High level mages have a real impact but that's a very small % of the players.
I'd like to see these changes implemented - an Archer can simultaneously attack everything in range, a Swordsman gets an additional 5% damage to his sword swings, the Dwarf should be allowed to run 'fast' for an additional 3 secs BUT have a longer cool down and Mages should have their casting time reduce to 1 spell every 2 secs.
See, EVERYONE happy

Re: News on purchasable pets
Posted: Fri Aug 04, 2017 7:31 pm
by Leone
Blackthorne wrote:I personally like the idea. Pets contribute too much of the work in the leveling process.
I would reduce their strength too but for the grind of a single level. I understand the need for gaining a level to be difficult but if the pets were reduced in str that placed them on par with a players own abilities, we would see more players playing and the afk problem would be diminished as a result.
I personally think ever player should have a leveling ability like the dwarf that would allow them to feel more involved in the leveling process. As an archer, I personally feel like a spectator most of the time watching my pets do the work.
High level mages have a real impact but that's a very small % of the players.
I'd like to see these changes implemented - an Archer can simultaneously attack everything in range, a Swordsman gets an additional 5% damage to his sword swings, the Dwarf should be allowed to run 'fast' for an additional 3 secs BUT have a longer cool down and Mages should have their casting time reduce to 1 spell every 2 secs.
See, EVERYONE happy

Except ogres;)
Re: News on purchasable pets
Posted: Fri Aug 04, 2017 10:04 pm
by blitzcraig
Nerf mages by over 90%?? ....i think maybe mages wouldn't be so happy lol

Re: News on purchasable pets
Posted: Sat Aug 05, 2017 1:23 am
by Ryaca
Are black dragons still available for purchase?