Door Key Functionality
Posted: Thu Oct 26, 2017 3:04 am
Functionality of doors with keys is not consistent. When clicking doors which utilize a non-consumed key(i.e. Red Monster dungeon), immediate access happens. In contrast, after clicking a door with a consumable key (i.e. West Cave), a box displays saying the key melts (or whatever), which then requires a 2nd click to actually go through! I can't say how many times my hero has died because the 2nd click prevented a quick escape!
Can we eliminate the 2nd box? This would allow all doors to function the same: click once to go thru (assuming correct key in inventory, level requirement satisfied, etc.)
Once the hero goes thru, exits, then tries to enter again, a message saying you don't have the correct key (or whatever) already displays. If the user doubts this, they can always verify by viewing inventory.
Can we eliminate the 2nd box? This would allow all doors to function the same: click once to go thru (assuming correct key in inventory, level requirement satisfied, etc.)
Once the hero goes thru, exits, then tries to enter again, a message saying you don't have the correct key (or whatever) already displays. If the user doubts this, they can always verify by viewing inventory.