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Door Key Functionality

Posted: Thu Oct 26, 2017 3:04 am
by Humble_M
Functionality of doors with keys is not consistent. When clicking doors which utilize a non-consumed key(i.e. Red Monster dungeon), immediate access happens. In contrast, after clicking a door with a consumable key (i.e. West Cave), a box displays saying the key melts (or whatever), which then requires a 2nd click to actually go through! I can't say how many times my hero has died because the 2nd click prevented a quick escape!

Can we eliminate the 2nd box? This would allow all doors to function the same: click once to go thru (assuming correct key in inventory, level requirement satisfied, etc.)

Once the hero goes thru, exits, then tries to enter again, a message saying you don't have the correct key (or whatever) already displays. If the user doubts this, they can always verify by viewing inventory.

Re: Door Key Functionality

Posted: Thu Oct 26, 2017 1:42 pm
by DaHobbit
Keys are used in quest files to allow you access to a teleporter. I don't see why the quest files can't be written to do as you requested though.