Page 1 of 1

Pet blocking prevention.

Posted: Sun Oct 29, 2017 11:30 pm
by madmaniacal1
Ever get tired of pets being used to block a path/bridge/etc? Even a GM cannot totally fix it without knowing who the pet belongs to, and randomly moving ppl to move the pets would be wasteful of time and effort, along with just plain unfair.

Here's my idea. An "info" button on pets. It tells the player that owns it stats on that pet (which the players would love), and also would tell a GM who owns it (for movement/punishment purposes). A win/win for everyone.

Re: Pet blocking prevention.

Posted: Sun Oct 29, 2017 11:36 pm
by fiora
Totally agreed , very nice idea

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 12:00 am
by MadMikael
Yes agreed. Asked for too.
We do have the ability to kill pets... Tempting, but I don't think most would like that.
It would work though :D

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 2:37 am
by DwarfTank
+1

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 5:58 pm
by Cashew
+1

I'm used to just spam whipping them outta my way now though lol. That or sneak diagonally past :lol:


Doesn't work when there are many intentionally blocked on the bridge though.

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 6:01 pm
by Leone
Fantastic idea. Love the stats bit as well so I don't have to keep referring to the pets list print out.

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 6:45 pm
by madmaniacal1
Leone wrote:Love the stats bit as well so I don't have to keep referring to the pets list print out.
Like I said, "win/win." Lol

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 7:18 pm
by Ryaca
I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 9:35 pm
by madmaniacal1
Ryaca wrote:I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...
The owner info was specified as GM-only.

Re: Pet blocking prevention.

Posted: Mon Oct 30, 2017 10:32 pm
by Ryaca
madmaniacal1 wrote:
Ryaca wrote:I really want and intend to stay out of discussions like this now and in the future but I felt strongly compelled to mention something. If a player can click on pets and see who they belong to, this may be some food for thought. I'll use an example: On the Lion's/Witch's sister map, players often park their low level pets in the lower right corner of the map. If a player walks by and identifies that pets belong to someone who they feel has wronged them in the past or someone that they just don't like, this may be added incentive for pet killing. Whereas if they see several pets, they may be inclined to walk on if they don't know who's pets are parked there for fear that they may kill the wrong persons pets and face some retaliation. I know that players are responsible for watching out for their pets, but sometimes I feel like that response is a cop out.
+1 to the stat info. My two cents...
The owner info was specified as GM-only.
Ah... You are correct. Apologies.