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New ideia.. Chat translat

Posted: Wed Nov 15, 2017 9:39 pm
by SSweetzorr
My idea and an automatic translator in the game where I would translate all kinds of messages that are not from your language to your language acts..

Example: A character and Portuguese his friend and English ... the friend speaks and automatically and translated into Portuguese. asim successively As soon as the Portuguese friend speaks automatically and translated to the church .. and if other people from other languages ​​are on the map they will automatically translate to their language ..

So everyone can communicate more easily..
You can also get a way to choose whether or not to translate the message..
Example type of facebook you have the option to bring to your language

Re: New ideia.. Chat translat

Posted: Wed Nov 15, 2017 9:49 pm
by MadMikael
Would be excellent to have.
I'd love to have it.
But how to make it so it does not significantly increase game size, increase lag, increase data usage (i.e. Online service translates), and still work on Android 2.3?

Re: New ideia.. Chat translat

Posted: Wed Nov 15, 2017 11:26 pm
by SSweetzorr
Yes ... And it would also help many players and even the GM and the ADM inside the game ... in my point of view it will not consume much internet because many messages will not have to translate .. Example .. the languages ​​that you ha ok

Re: New ideia.. Chat translat

Posted: Thu Nov 16, 2017 12:49 am
by SSweetzorr
I do not find a delay ..
But a way to improve the way all languages ​​communicate in the game ..
More of course, it was an idea you guys better than nois players

Re: New ideia.. Chat translat

Posted: Thu Nov 16, 2017 9:22 am
by Leone
We've had this discussion before.

This idea would be great but to instantly translate every word in every language into every word in every language would surely cause a massive addition to the size of the game and a huge increase in lag.

@sweet - I believe this idea would have already be implemented if it were realistically possible to try and keep the game size reduced... unless you know of a way to bypass these problems?