The price of pets - why I think kids now are babies
Posted: Sat Nov 25, 2017 5:07 pm
Keep in mind, I live in Canada, so my prices will be in Canadian funds.
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I hear players whine all the time about pet prices, and having to replace pets etc.
Let me hit you with some facts.
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I grew up in the 80s.
We used to have things called "Video Game Arcades".
This was where you went for the longest time to play video games.
It was typical at that time, you'd insert a quarter ($0.25), and get to play for several minutes.
The duration of the play time usually depended mostly on your skill level.
Typically, if you played a game you never played before, it would be very few minutes.
With practice and skill, you could play longer.
However, at the most, 95% of games were engineered to make you lose within a set period of time, so you'd have to spend more money.
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Where I live, a pet costs $3.49.
That works out to about 14 quarters.
Back then, you would need skill to make that last more than an hour.
Your average skilled player could make them last a couple hours.
If you were very selective in your games, you could make them last a lot longer; some games were quite long and if you practiced enough, you could potentially play an hour or more on one quarter. However, to get to that point, most would have already invested quite a bit of time and money to be so good at one game.
Also, you'd have a real small selection (most arcades only had 1 or 2 of this type, if any), and you could only play if no one else was using the machine.
An important note: due to inflation, money is worth much less now.
In the 90s, the average "good and new" video game took $1 coins.
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So, if you buy a pet, and you get more than 3 or 4 hours out of it, to me, I think you got your money's worth.
Not to mention, this game is far easier than any arcade game in the 80s or 90s (which were designed to suck money out of you), and easier than most NES games too. It wasn't until later generations of consoles that tutorials became standard (before that, using manuals was basically REQUIRED). Today's games are typically designed for those with short attention spans and people who don't want to read.
Part of why I like FT, is that you can really be great at it if you have some skill, and even greater if you read the information available.
All of those who don't do that, and whine about it, are lazy crybabies
-----
I hear players whine all the time about pet prices, and having to replace pets etc.
Let me hit you with some facts.
---
I grew up in the 80s.
We used to have things called "Video Game Arcades".
This was where you went for the longest time to play video games.
It was typical at that time, you'd insert a quarter ($0.25), and get to play for several minutes.
The duration of the play time usually depended mostly on your skill level.
Typically, if you played a game you never played before, it would be very few minutes.
With practice and skill, you could play longer.
However, at the most, 95% of games were engineered to make you lose within a set period of time, so you'd have to spend more money.
---
Where I live, a pet costs $3.49.
That works out to about 14 quarters.
Back then, you would need skill to make that last more than an hour.
Your average skilled player could make them last a couple hours.
If you were very selective in your games, you could make them last a lot longer; some games were quite long and if you practiced enough, you could potentially play an hour or more on one quarter. However, to get to that point, most would have already invested quite a bit of time and money to be so good at one game.
Also, you'd have a real small selection (most arcades only had 1 or 2 of this type, if any), and you could only play if no one else was using the machine.
An important note: due to inflation, money is worth much less now.
In the 90s, the average "good and new" video game took $1 coins.
----
So, if you buy a pet, and you get more than 3 or 4 hours out of it, to me, I think you got your money's worth.
Not to mention, this game is far easier than any arcade game in the 80s or 90s (which were designed to suck money out of you), and easier than most NES games too. It wasn't until later generations of consoles that tutorials became standard (before that, using manuals was basically REQUIRED). Today's games are typically designed for those with short attention spans and people who don't want to read.
Part of why I like FT, is that you can really be great at it if you have some skill, and even greater if you read the information available.
All of those who don't do that, and whine about it, are lazy crybabies
