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A new idea

Posted: Mon Mar 19, 2018 7:01 pm
by LMZRIP
I have an idea. Reduces the magical heal spell effect. For example, the same level is 1k. Swordsman and magician pvp, under the interference of no external force (poor network, someone near the battlefield, etc.), the winner is definitely a magician. why? I think that's because the magician's heal spell is too strong.
Assume that the swordsman's attack power per second is 1000. So can we control the magician's treatment per second below 1000 (perhaps 800)? Then in the battle, there will be no the case of magicians and swordsmen fighting in stay where they are, and the swordsman's HP continued loss, the magician's HP still full.
If the magician is at a disadvantage in the battle ( because 1000>800), the fighting art of moving can be realized. It needs to move away from the swordsman's attack to ensure the recovery of HP. And te swordman then chases and uses frozen props, so the freezing effect of knives, axes and fish is best reflected.
Of course, this is just an idea, which may need to consider more about the balance between careers.

Re: A new idea

Posted: Mon Mar 19, 2018 7:29 pm
by Hary61827
LMZRIP wrote: Mon Mar 19, 2018 7:01 pm I have an idea. Reduces the magical heal spell effect. For example, the same level is 1k. Swordsman and magician pvp, under the interference of no external force (poor network, someone near the battlefield, etc.), the winner is definitely a magician. why? I think that's because the magician's heal spell is too strong.
Assume that the swordsman's attack power per second is 1000. So can we control the magician's treatment per second below 1000 (perhaps 800)? Then in the battle, there will be no the case of magicians and swordsmen fighting in stay where they are, and the swordsman's HP continued loss, the magician's HP still full.
If the magician is at a disadvantage in the battle ( because 1000>800), the fighting art of moving can be realized. It needs to move away from the swordsman's attack to ensure the recovery of HP. And te swordman then chases and uses frozen props, so the freezing effect of knives, axes and fish is best reflected.
Of course, this is just an idea, which may need to consider more about the balance between careers.
+1

Re: A new idea

Posted: Mon Mar 19, 2018 8:29 pm
by death911
Non mage class already have magic resistance gear and use heal blockers to reduce heal. U still want to reduce it more??? Why? Why not make a mage account and see how difficult it is to be mage?
I don't support this at all...

Re: A new idea

Posted: Mon Mar 19, 2018 9:18 pm
by death911
I would suggest a new idea to ensure balance. Why not reduce the damage of non mage class by 50 % during pvp and give 50% damage resistant gears to mage... :lol: :lol:

Re: A new idea

Posted: Tue Mar 20, 2018 12:21 am
by LMZRIP
death911 wrote: Mon Mar 19, 2018 8:29 pm Non mage class already have magic resistance gear and use heal blockers to reduce heal. U still want to reduce it more??? Why? Why not make a mage account and see how difficult it is to be mage?
I don't support this at all...
It's not a difficult or simple question for mage.If I give you a 1k swordsman, I use 800lvl mage, can you beat me?

Re: A new idea

Posted: Tue Mar 20, 2018 2:01 am
by blitzcraig
that depends a lot on several circumstances

Re: A new idea

Posted: Tue Mar 20, 2018 2:49 am
by DwarfTank
But generally the mage wins everytime.

Re: A new idea

Posted: Tue Mar 20, 2018 5:40 am
by Grahf
Before jumping in and saying other classes have 95% resistance and heal blockers maybe read what LMZRIP said in his original post :roll: when its a true 1v1 like he said mage wins even if the mage is a a hundred levels or some cases even a thousand levels under another class mage is still able to kill them all the 95% resistance does is elongate our death..... thus is why heal blockers are used mages are king when it comes to 1v1 i dont see you mages complaining about being able to kill someone much higher then you :lol:

Re: A new idea

Posted: Tue Mar 20, 2018 1:04 pm
by death911
Melee class below lvl 300 to 400 never complaint when they can kill mage easy their lvl when he run out of mana and die due to low hp and low dex. Why complaint now when each 1k level? U guys have magic resistance gear, more hp, more dex . Still u complain . what more u need lol?

Re: A new idea

Posted: Tue Mar 20, 2018 4:10 pm
by Grahf
Well being the most overpowered class has to have 1 drawback at first yes the mage is weak because he runs out of mana but its up to him to carry mana pots and be prepared (at that level and below I always had mana pots) cause he has a target on his back but once a mage reaches 400+ mana pots are not really essential to kill someone his level. More hp and dex most games you play mage has lowest hp etc because at the end the mage is a power house why do you think there is magic resistance on gear and even some mobs.... you're a mage a squishy pillow that is deadly from afar not a melee character that is a tank and ment to take damage but it seems mages just want/have to be it all sure why don't we give mages more hp so you don't have to tap the heal spell as much to outheal our damage and go back to full hp :roll: