crime and punishment
Posted: Fri Jun 01, 2018 12:04 pm
there have always been discussions about why someone got jail and others not. or why someone got out faster then others. However, except for cases where someine had been jailed many many times almost all got out eventually and could continue their ft carreer after this 'holiday'.
Things have changed however.
in the last months people have been permanently jailed for the duplucate item bug abuse and for 'sharing'
permanent jail is basicly the death penaly for the account and therefor very different from temporary jail or reduced lvls.
there is no comming back from it and it potentialy destroys years of work and investments.
For this reason permant jail cases should be public and not been done by a shadowy group of people deciding things in a backroom without any need for explanation.
governments who make people disapear without a public trial or explanation are subject to boycots, sanctions and are reviled by most civilised people. the right to a public trial is almost universally accepted.
But not in ft.
Here you can be made to disapear without any explanation.
An the relationship between most crime and resulting punshment seems to be unclear or arbitrary.
sharing=perm jail is clear
bug abuse to create free items =perm jail is clear
but what about for instance extortion: give me lvls or i will keep killing you. this is basicly asking for real money or i kill you in game. thats in fact criminal in reallife. but it happens here in game and goes unpunished.
or abusing a bug to destroy something people have worked for for ages. a week jail wont work to prevent that. not when someone just uses,another account for a week.
any punishment should basicly have 3objectives.
1) deter the person from more crime
2) remove any ill gotten gains
3) make sure the person is a lot worse of after the crime then before.
Even the mechanism is unclear.
does a perm jail sentence need to be unaninous between all gm?, all admin? only a majority? only one? we dont know.
so here are my 4main areas to improve the ft crime and punishment system:
1) make clear how punishments are decided. which types just require one gm (settlements) which a majority, which unanimous decisions.
2) for permanent jail crimes make the account and reason for perm jail public. no more making people disapear.
3) create a public list of perm jail crimes and those which will result in halfed lvls.
only having sharing on it seems rediculous if you dont include real criminal stuff like extortion.
4) make clear how repeated crimes affect punishment.
In real life you see repeat offenders get heavyer sentences, even if the crimes differ. in ft we dont see this happening much or at least we see some walking free who have been in jail a lot. this promotes abuse instead of deterring it.
Things have changed however.
in the last months people have been permanently jailed for the duplucate item bug abuse and for 'sharing'
permanent jail is basicly the death penaly for the account and therefor very different from temporary jail or reduced lvls.
there is no comming back from it and it potentialy destroys years of work and investments.
For this reason permant jail cases should be public and not been done by a shadowy group of people deciding things in a backroom without any need for explanation.
governments who make people disapear without a public trial or explanation are subject to boycots, sanctions and are reviled by most civilised people. the right to a public trial is almost universally accepted.
But not in ft.
Here you can be made to disapear without any explanation.
An the relationship between most crime and resulting punshment seems to be unclear or arbitrary.
sharing=perm jail is clear
bug abuse to create free items =perm jail is clear
but what about for instance extortion: give me lvls or i will keep killing you. this is basicly asking for real money or i kill you in game. thats in fact criminal in reallife. but it happens here in game and goes unpunished.
or abusing a bug to destroy something people have worked for for ages. a week jail wont work to prevent that. not when someone just uses,another account for a week.
any punishment should basicly have 3objectives.
1) deter the person from more crime
2) remove any ill gotten gains
3) make sure the person is a lot worse of after the crime then before.
Even the mechanism is unclear.
does a perm jail sentence need to be unaninous between all gm?, all admin? only a majority? only one? we dont know.
so here are my 4main areas to improve the ft crime and punishment system:
1) make clear how punishments are decided. which types just require one gm (settlements) which a majority, which unanimous decisions.
2) for permanent jail crimes make the account and reason for perm jail public. no more making people disapear.
3) create a public list of perm jail crimes and those which will result in halfed lvls.
only having sharing on it seems rediculous if you dont include real criminal stuff like extortion.
4) make clear how repeated crimes affect punishment.
In real life you see repeat offenders get heavyer sentences, even if the crimes differ. in ft we dont see this happening much or at least we see some walking free who have been in jail a lot. this promotes abuse instead of deterring it.