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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Fri Oct 28, 2022 10:45 am
by Leone
Antag- what you ask for isn't going to happen. You need to accept this or choose another game.

I do hope you stay though as it is good to see active forum users. Is your ingame name the same as your forum name? It would be good to see you.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Nov 01, 2022 2:27 am
by Jdjsnaba
why not do a double confirmation for clan merging?several people lost their clan due to their carelessness (I hope the GM sees this idea at least)

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue Nov 01, 2022 4:52 am
by Oizys
That seems like the issues where people accidentally sell the wrong gear, click X on a drop instead of picking it up, accept a recolor that they didn't want, etc. At some point players need to be responsible for paying attention to things.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Thu Jul 13, 2023 10:24 am
by yokoso
My suggestion is to lower the level of bat 250 in the pet shop... because when we reach level 175 we already have an evil bat that is better than bat 250 in the shop

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sun Aug 27, 2023 8:49 pm
by Leone
That won't happen. Enjoy the pets you get without paying real money.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Thu May 09, 2024 11:42 pm
by Elgur
Change the class you choose to player made recolor skins. I saw a beautiful female swordsman recolor.
It had pink boots and blue top.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sun May 12, 2024 12:16 pm
by AZ_YT
After the recent chicken event. I constantly hear how the player randomly catches a chicken egg from the river. I thought, since this item has been added to the game, maybe it can be used?
I propose such an idea, on the 3.10 map (entrance 350 lats) there is a chicken coop in which those very chickens are located... The player needs to plant wheat, wait for it to germinate, harvest and feed the chicken (10 wheat) if she is satisfied (50% chance to ask again), and get an egg. We're cooking scrambled eggs.
From eggs, an omelet is a new dish that increases health by 20% compared to the maximum hp.
The crafting of an omelet is not done on a boiler or in a windmill, but in the kitchen in one of the houses of the residents of this city.

I hope my idea is understood :) Thank you for your attention xD

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Sun May 12, 2024 1:02 pm
by Gullander
I love eggs! We have pigs for bacon too! :lol: but..I realize some players may not eat pork products.

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue May 14, 2024 12:05 pm
by AZ_YT
A new idea from me again
(If it has been said before, forgive me )
Wandering merchant.
Appears in settlements in large and small, even at the cart. Comes to town to make one deal (buy or sell). Transactions can be different (all 3 types, 1. One thing 2. A few things 3. As much as the inventory can hold). The merchant offers random things every time. Transactions are made for money.
What advantages it gives: Newbies will make good money, more experienced players will be able to buy a good thing for money. The deals offered should be the same for all players. Maybe you can find the right skin for him without me.

I hope you understand. Thank you for listening..

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Posted: Tue May 14, 2024 12:46 pm
by -AKUMA-
hope it wont look rude to say, Its kinda good idea yet it would be better if we make the mechanism bit professional too, for example: each day our merchant introduce a list of items and players will choose max 3 items for that day ( choices and list will be resets as the main idea suggested so the list contains same items.
It would also be nice that if give merchants X amount of Golds, he tell us which shop in FT world would buy our item for highest price.
For not abusing this system, having a limit if buying 1-2 times per item from the chosen list would be ok i guess.
Our merchant can be a little goblin carrying golden bag with damage taken stacks, and immune to slow and stun effects and double speed will be half too. Means you need to catch the merchant by hitting him for example 10 times with basic attack.
In total i like this kind of events and ideas more than side quests personally