The Forester and Kulgan the Storyteller
Posted: Sun Jul 15, 2018 6:51 pm
So here's a thought.
Now that we have Kulgan the Storyteller why not have a 'slight' change in the beginning of the game.
I don't know the syntax but maybe something line this:
As I said .... Just a thought.
Now that we have Kulgan the Storyteller why not have a 'slight' change in the beginning of the game.
I don't know the syntax but maybe something line this:
Code: Select all
npc_name Forester
id 3
chat_npc G'day stranger, can I help you?
chat_me You don't know me?
chat_npc Can't say that I do, try asking the grumpy old man by the campfire?
chat_me Oh, thank you, I'll do that right now.
npc_name storyteller
id 3a
as per normal....
npc_name Forester
id 3b
chat_me He didn't say anything except to talk to you
chat_me Are you sure you don't know me?
chat_npc Can't say that I do, you don't look familiar.
chat_me Now I am really confused, I was hoping you would know.
chat_me Anyway, is there a settlement or town nearby?
chat_npc Yes, Kedington is just south west of here.
chat_me Thank you for your information, and I bid farewell.
chat_npc WAIT, please, noble adventurer, I could really use your help.
chat_me What is it?
chat_npc Well, there are some pesky wolves around, getting braver each day and they're coming closer and closer to where I earn my living.
chat_npc Before long, they will be sharing me or a child for lunch. I need you to kill at least four of them, so they hide again.
chat_npc You know, some decades ago, I lost my brave son to one of this wolves...
chat_npc Can you help me?
chat_me I am very sorry for your lost and I will defeat this beasts for your safety!
chat_npc Let the light of the priestess shine on you, my friend. You will find the dirty scavengers east of my cabin. Good luck!
quest_log Kill 4 wolves and bring their fangs to the forester.