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random stats for items
Posted: Fri Nov 09, 2018 2:11 pm
by g.jibladze
i think game will be more intresting if items will have random stats. example when im crafting any plate its will need to have random resists like 10-40% or something and dex arm str random too. example lvl 350 plate have max stats str 15 arm 350 dex 15 and spell resist 30%. if ill craft this item- i can get plates with different stats but max stats will be str 15 arm 350 dex 15 and spell resist 30%(in stats can be added some dmg resist too). i think with this stats low lvl players will have chance to have pvp with much higher lvl players and this will be interesting. players will have lower chance to craft max stats item but its will help players to be equal in pvp fights. example lvl 100 plate with max stats and lvl 150 plate with low stats will make each other almost equal and lvl 100 player will have chance to win pvp with 150 lvl players.
Re: random stats for items
Posted: Fri Nov 09, 2018 2:14 pm
by Leone
I like this idea. Presumably, each item would need to be designed separately with a different item ID, so I suspect it will be a huge job.
I may be wrong here though!
Re: random stats for items
Posted: Fri Nov 09, 2018 2:32 pm
by g.jibladze
i think its will not be so hard.its will need to change code with random engines. random engine helping to get random numbers between numbers(example between 15-350).idk however its working in C++ language. can't tell in java or in other languages

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Re: random stats for items
Posted: Fri Nov 09, 2018 3:36 pm
by SellSword
On a related note, any buy/sell transaction would be much more difficult because you wouldn't know what you're getting. It would be great if you could view items added to trades, basically having information pop up like when you check out items in your backpack or your/someone's gear. That's been suggested as a general suggestion before, but even more so if variable stat parameters were in place.
Re: random stats for items
Posted: Fri Nov 09, 2018 3:46 pm
by Humble_M
Interesting idea. Not sure if feasible, but I'd add the ability to "lock" 1 stat at max value. Gold cost should scale based on item level (higher level costs more). This is optional, of course.
Re: random stats for items
Posted: Sat Nov 10, 2018 12:00 am
by Gullander
On a side note my experience has been a plus crafted item will sell for
the same value at a shop as a +0 item. If random stats were possible
I would like to see this change as well that better stats and or plus
can sell for a premium at a shop too not just as a sale to anther player.
Re: random stats for items
Posted: Fri Dec 21, 2018 4:17 pm
by compbatant
Leone wrote: Fri Nov 09, 2018 2:14 pm
I like this idea. Presumably, each item would need to be designed separately with a different item ID, so I suspect it will be a huge job.
I may be wrong here though!
Yes you are right each item would need different ID like this is with superior version of items. Idea is nice but basically not possible to do with current game engine.