Safeguarding pets
Moderator: Game Administrators
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Safeguarding pets
It would be nice to be able to be able to toggle pet buttons off/on, so that /unfollow would be the only way to dismiss a pet.
/peticons {on/off} (toggles pet buttons)
when pet context buttons are off, they are replaced by their pet number (1 or 2)
/wait n toggles wait mode for a specific pet
/unfollow n dismisses a specific pet
/move n pos moves a pet to a specific position.
And finally
/petinfo n gives info about your pet.
/peticons {on/off} (toggles pet buttons)
when pet context buttons are off, they are replaced by their pet number (1 or 2)
/wait n toggles wait mode for a specific pet
/unfollow n dismisses a specific pet
/move n pos moves a pet to a specific position.
And finally
/petinfo n gives info about your pet.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- LostKnight
- Posts: 6445
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Re: Safeguarding pets
OH YEA!!!!! +1¹⁰⁰
Mine would be:
/peticons off permanently!
EDIT:
/wait = both
/wait n = specific pet
same for unfollow
Mine would be:
/peticons off permanently!
EDIT:
/wait = both
/wait n = specific pet
same for unfollow
Last edited by LostKnight on Wed Dec 05, 2018 8:54 pm, edited 1 time in total.
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- Leone
- Posts: 5195
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- Location: Ashdown Village
Re: Safeguarding pets
Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
- generous11
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Re: Safeguarding pets
cool
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super axe "111"
generous11 "110"
super club "178"
super sord "84"
Clans: [SK], [ryo]
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- Arashiko
- Posts: 940
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Re: Safeguarding pets
It's no different to walking the pet there and /waiting it.Leone wrote: Wed Dec 05, 2018 8:51 pmGreat ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
Arashiko Senior GM (RETIRED )
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- Humble_M
- Posts: 680
- Joined: Wed Dec 14, 2016 12:32 pm
Re: Safeguarding pets
+1
I'd add one more:
/Pethome n
Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
I'd add one more:
/Pethome n
Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
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username: Humble_M (Mage)
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- LostKnight
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Re: Safeguarding pets
and of course IF house not full!Humble_M wrote: Thu Dec 06, 2018 1:55 am +1
I'd add one more:
/Pethome n
Sends pet n to player's (1st purchased) home. Can only be used if pets are not carrying items
But something doesn't feel right about this one... not sure
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- SellSword
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Re: Safeguarding pets
I think /pethome or whatever variation would be convenient, but I'm sure there would be a method to abuse it. How exactly things would work sending multiple pets home (with or without space in the house, so with or without "drops" when there is no room) could be a hassle. Not only that, but people with more than one house would have a different issue that would need to be addressed, and we can all live without the griping about "wrong house" issues.
Old soldiers never die, they just fade away.
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Safeguarding pets
There is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.Arashiko wrote: Wed Dec 05, 2018 10:36 pmIt's no different to walking the pet there and /waiting it.Leone wrote: Wed Dec 05, 2018 8:51 pmGreat ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
What naturally follows? Abusing it as a tactic.
Just my rather cynical thoughts: if I'm wrong, I'm wrong!