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Mage Attack Function

Posted: Sun Jun 30, 2019 11:48 pm
by Humble_M
Can someone explain the logic behind constantly tapping the spell icon (green or yellow) to attack when all other players can simply tap once to start and tap again to use a different ability, etc?

Help Manual says that mages can cast spells (attack) 7x per sec, but at my best, maybe I can tap 4x per second. And, that's only at the beginning of PvM battles. For prolonged battles, my poor finger(s) tire and I'm lucky to tap 1x per sec! As with everything else in FT, I'm sure this function was (and is) driven by PvP. However, I think that all players should have the same game mechanics. If there are concerns about outcome of those mechanics, there are other ways to equalize.

Please, someone explain so I can give my finger a rest!

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 12:01 am
by LostKnight
↑↑ Likes that post.

Waiting with Humble_M

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 12:09 am
by ryaca_
Mages also can tap their normal attack just once and it will continually attack just like the other classes. Beyond that I couldn't provide you with an answer that you would be satisfied with and would furthermore make you mad.

I know from forum and game experience that mages get very emotional about this issue and being thatI don't pay a mage perhaps I'm not the right person to respond to this. I know this has been discussed since the beginning of FT and a forum search would probably bring up many threads about this.

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 12:26 am
by Humble_M
I'm well aware of lots of older posts, which is why I think it's important to periodically start a new thread. Keeps it fresh and most people won't search forum for this type of topic

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 12:37 am
by LIZARDKING
It only takes 1 "tap" for a mage to attack without tapping again with their weapon ( staff ). It is the magic that requires constant tapping. As.far.as.the 7 x per.second, the way I understand it is that would be the maximum by mechanics that would be allowed. Im also not a mage but have read many posts over.the years regarding trying to balance the overpowered mage characters

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 1:35 am
by ryaca_
It is definitely a good discussion.

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 2:48 am
by LostKnight
Personally I think it should be more like the other characters skill buttons. Tap, they work for a while then there is a cool down period. Only one difference ... read on...

So mage a uses "Attack all", it lasts "x" seconds, same as my Always Hit, or until mana runs out (lower level mages). If there is mana left, another tap starts it up again, no waiting as long as the mage has mana. After all; that's what magic is about.

Advantage: Saves blistered fingers and sore wrists.

Disadvantage: if you are not paying attention, you stop using magic and die! So many times I forget to check the "Always Hit" button. :D

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 4:33 am
by Gullander
It's a difficult solution to come up with. If mana is like a skill button the skill once applied continues even after the enemies are killed if we want a balance compared with how other class skills operate. That means wasted mana. There is no loss for other classes just the skill duration running out. Perhaps instead a press and hold feature like when you are using the directional pad. As long as you hold down attack spell it repeats at a fair duration casting until the button is released.

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 5:16 am
by LIZARDKING
Only speaking from archer pov, but our "magicc" can only hit 1 enemy at a time unless targeting, which means lots of tapping

Re: Mage Attack Function

Posted: Mon Jul 01, 2019 5:38 am
by LostKnight
Ahhhh but a mage can use multiple skills at the same time.