Addition to helm stats: permanent regeneration
Posted: Thu Nov 21, 2019 2:31 pm
This is somewhat related to the recent post here:
viewtopic.php?f=4&p=120434#p120434
Remember when players used to regenerate health even when sustaining damage? This was discontinued and changed to the current system where players need to be inactive to regenerate health....
....unless, of course
(a) they carry heal potions which are usable by all classes but not worth carrying even before level 100
(b) they are mages and can use the heal spell
This idea is to level the playing field. I've deliberately chosen the helm as only non-mages wear them.
Non-mages wearing helms regenerate (at a speed to be discussed) even whilst being attacked.
Should it be both PvP and PvM, or PvP only? To be discussed.
Should the rate be as fast as it was years ago? No- it was discontinued for good reason.
Should mages be penalised with heal blockers? No - this current idea would mean heal blocking won't be needed as a tactic.
viewtopic.php?f=4&p=120434#p120434
Remember when players used to regenerate health even when sustaining damage? This was discontinued and changed to the current system where players need to be inactive to regenerate health....
....unless, of course
(a) they carry heal potions which are usable by all classes but not worth carrying even before level 100
(b) they are mages and can use the heal spell
This idea is to level the playing field. I've deliberately chosen the helm as only non-mages wear them.
Non-mages wearing helms regenerate (at a speed to be discussed) even whilst being attacked.
Should it be both PvP and PvM, or PvP only? To be discussed.
Should the rate be as fast as it was years ago? No- it was discontinued for good reason.
Should mages be penalised with heal blockers? No - this current idea would mean heal blocking won't be needed as a tactic.