Skill Tree FT
Posted: Tue Dec 17, 2019 4:44 pm
Intro
So a Skill Tree in FT would bring alot of new Playstyles for players to choose from, players would be able to either play the supporting role in clan wars or the basic attacker role, FT now with the current skills and PvP system is limited to only a few playstyles, i think all of us veteran players know them, come on you have also been a Stunner Runner with a lower level account, or a Heal Blocker, or just the Full ARM guy who tanks everythink. Unless you play Mage and go full mana and have to think strategically to either heal or attack, counting the enemy's Damage Per Second, well, you actually do it but you don't know you are doing it. Anyways i got too deep.
My point is that a FT Skill Tree will change the game ALOT, like, alot. I'm not the one that knows what the skill tree must look like, i'm the one to motivate everyone to work on it with me, spreading ideas here and there and the creator with the help of us and maths. Will make a ballanced skill tree for each class that will allow players to enjoy the PvP.
of course i will post a few Skills that will make PvP interesting, without alot of numbers, i'm not very good at maths but i know a thing or two.
Skill Tree is actually possible on programming side as far i know, and the creator is looking forward to add it on FT, and not only OV
Skill Tree
Alot of us have played games with Skill Trees, if not, you can google a few.
I think we have to take it step by step.
First, skills have to be possible on programming side. And 0 bugs. It's OK if we face a few bugs, trust me, every single game out there have those. But with feedback and reports creator will fix them (and abusers on will of course get punished don't try anything stupid
)
Second, skill tree also needs graphics (new skills might need too), creator of course will do that part, or someone will help him.
Third, we have to keep in mind that skills should NOT only be afew active skills, like +50 damage, +50 resist, burn enemy and blah blah.
Be creative. BUT WATCH STEP 1 (don't make skills like You start flying and equip a flame throwing shooting butterflies with dragon wings that teleport the target to another planet for few seconds). Don't try to make your main class OP and think what would be ballanced for every class. First the idea, after the maths.
Personally, on my quick and temporary skill tree i made to show you, i've put some Stats. For example before you hit to unlock the first active skill, you unlock and choose +5 str or arm or dex. We can also add Passives, even though i didn't on this version.
EXAMPLE PASSIVE SKILL FOR ARCHER
Archer gain increased attack speed (+5%) every second he is attacking, stacks max 5 times. (up to +25%)
NICKPAN's Skills Ideas Version 1.0
NOTE- I didn't add Mage yet, because Mage is a part i want to look more into, because it is working different with spells.
i will include mage on my later Version of my FT Skill Tree
Swordsman-
Eagle Eye (100% hit chance for a few seconds)
Fire Hit (next hit apply *Burn to the target)
Freeze Hit (next hit stuns the target)
Shield Cover (user gains *Defensive)
Lumberjack (user gains +2 woodcutting speed level for a few seconds)
Archer-
Quickdraw (user gains double attack speed for a few seconds)
Fire Hit (next hit apply *Burn to the target)
Freeze Hit (next hit stuns the target)
Spiky Arrow (next hit apply *Bleeding to the target)
Sniper (user gains double range for his next 5 attacks)
Dwarf-
Fury (user attacks all enemies surrounding you at the same time for a few seconds)
Sprint (user gains +2 walking speed)
Shield Cover (user gains *Defensive)
Double Axe Hit (next hit apply *Bleeding and stuns the target for a few seconds)
Miner (user gains +2 mining speed level for a few seconds)
Ogre-
Rage (user gains double STR for a few seconds)
Heavy Attack (next hit reduce target's 25% current health and stuns him for a few seconds)
Bloodthirster (25% of damage dealt gained as self heal for a few seconds)
Shield Cover (user gains *Defensive)
Fisherman (user gains +2 fishing speed level for a few seconds)
EFFECTS
that i have to note what they are doing
*Burn= Target loses 30% of his current health
*Bleeding= Target loses 2% of his max health every second for a few seconds
*Defensive= User gains 50% reduced damage from ALL sources that are in a range >2units (and building) but deals 75% reduced damage for a few seconds
These skills are not all so creative, but i wanted to make simple and easy to understand skills on my first version. So people will take ideas and be motivated to work too.
My next Skills and Skill Tree versions will probably come next year, because i will be busy these days.
But i won't stop thinking and writing down my ideas and thoughts.
So a Skill Tree in FT would bring alot of new Playstyles for players to choose from, players would be able to either play the supporting role in clan wars or the basic attacker role, FT now with the current skills and PvP system is limited to only a few playstyles, i think all of us veteran players know them, come on you have also been a Stunner Runner with a lower level account, or a Heal Blocker, or just the Full ARM guy who tanks everythink. Unless you play Mage and go full mana and have to think strategically to either heal or attack, counting the enemy's Damage Per Second, well, you actually do it but you don't know you are doing it. Anyways i got too deep.

My point is that a FT Skill Tree will change the game ALOT, like, alot. I'm not the one that knows what the skill tree must look like, i'm the one to motivate everyone to work on it with me, spreading ideas here and there and the creator with the help of us and maths. Will make a ballanced skill tree for each class that will allow players to enjoy the PvP.
of course i will post a few Skills that will make PvP interesting, without alot of numbers, i'm not very good at maths but i know a thing or two.
Skill Tree is actually possible on programming side as far i know, and the creator is looking forward to add it on FT, and not only OV

Skill Tree
Alot of us have played games with Skill Trees, if not, you can google a few.
I think we have to take it step by step.
First, skills have to be possible on programming side. And 0 bugs. It's OK if we face a few bugs, trust me, every single game out there have those. But with feedback and reports creator will fix them (and abusers on will of course get punished don't try anything stupid

Second, skill tree also needs graphics (new skills might need too), creator of course will do that part, or someone will help him.
Third, we have to keep in mind that skills should NOT only be afew active skills, like +50 damage, +50 resist, burn enemy and blah blah.
Be creative. BUT WATCH STEP 1 (don't make skills like You start flying and equip a flame throwing shooting butterflies with dragon wings that teleport the target to another planet for few seconds). Don't try to make your main class OP and think what would be ballanced for every class. First the idea, after the maths.
Personally, on my quick and temporary skill tree i made to show you, i've put some Stats. For example before you hit to unlock the first active skill, you unlock and choose +5 str or arm or dex. We can also add Passives, even though i didn't on this version.
EXAMPLE PASSIVE SKILL FOR ARCHER
Archer gain increased attack speed (+5%) every second he is attacking, stacks max 5 times. (up to +25%)
NICKPAN's Skills Ideas Version 1.0
NOTE- I didn't add Mage yet, because Mage is a part i want to look more into, because it is working different with spells.
i will include mage on my later Version of my FT Skill Tree
Swordsman-
Eagle Eye (100% hit chance for a few seconds)
Fire Hit (next hit apply *Burn to the target)
Freeze Hit (next hit stuns the target)
Shield Cover (user gains *Defensive)
Lumberjack (user gains +2 woodcutting speed level for a few seconds)
Archer-
Quickdraw (user gains double attack speed for a few seconds)
Fire Hit (next hit apply *Burn to the target)
Freeze Hit (next hit stuns the target)
Spiky Arrow (next hit apply *Bleeding to the target)
Sniper (user gains double range for his next 5 attacks)
Dwarf-
Fury (user attacks all enemies surrounding you at the same time for a few seconds)
Sprint (user gains +2 walking speed)
Shield Cover (user gains *Defensive)
Double Axe Hit (next hit apply *Bleeding and stuns the target for a few seconds)
Miner (user gains +2 mining speed level for a few seconds)
Ogre-
Rage (user gains double STR for a few seconds)
Heavy Attack (next hit reduce target's 25% current health and stuns him for a few seconds)
Bloodthirster (25% of damage dealt gained as self heal for a few seconds)
Shield Cover (user gains *Defensive)
Fisherman (user gains +2 fishing speed level for a few seconds)
EFFECTS
that i have to note what they are doing
*Burn= Target loses 30% of his current health
*Bleeding= Target loses 2% of his max health every second for a few seconds
*Defensive= User gains 50% reduced damage from ALL sources that are in a range >2units (and building) but deals 75% reduced damage for a few seconds
These skills are not all so creative, but i wanted to make simple and easy to understand skills on my first version. So people will take ideas and be motivated to work too.
My next Skills and Skill Tree versions will probably come next year, because i will be busy these days.
But i won't stop thinking and writing down my ideas and thoughts.