Increase pet performances
Posted: Fri Dec 20, 2019 9:18 pm
Hi everybody,
Let's start this post by the beginning.
The fact that higher level monsters who give more xp, have low damage but higher health points forces us indirectly to use a pet that do a lot of damage but who doesn't need to have a lot of health points because the player can "tank" for the pets by the fact that the enemies don't do much damage.
My idea :
Here is a suggestion for an "equality" or more like a boost for the pets that we don't use a lot, this can be applied to buyable pets $ and for the pets already added inside the game.
It is a simple suggestion (to understand...) maybe harder for the creators to do.
This idea consist to add 2 (or more) levels per pet. These levels will give more health, dexterity and damage which depend of the stats of your pet.
We can take a great example :
Ogre Halfing do 22000 damage per sec and have 18000 health points.
Giant Lava Golem do 2800 damage per sec and have 200000 health points.
As I said, we only need a pet who do a lot of damage (with enough dexterity) because you can tank for your pet.
You understand in this case that the Giant Lava Golem is a little bit not useful in front of the Ogre Halfing for leveling up faster.
So if we had the system of levels per pet, the level 1 can propose that :
Ogre Halfing : +50 damage, +1500 hp, +2 dex
Giant Lava Golem : +1500 damage, +100 hp, +2 dex
And at each levels they will get a little boost and if I only proposed 3 levels it is because it can make bigger changements to grinding places if the levels continue to rise more.
This modification allows to :
Have a good day everybody.
Let's start this post by the beginning.
The fact that higher level monsters who give more xp, have low damage but higher health points forces us indirectly to use a pet that do a lot of damage but who doesn't need to have a lot of health points because the player can "tank" for the pets by the fact that the enemies don't do much damage.
My idea :
Here is a suggestion for an "equality" or more like a boost for the pets that we don't use a lot, this can be applied to buyable pets $ and for the pets already added inside the game.
It is a simple suggestion (to understand...) maybe harder for the creators to do.
This idea consist to add 2 (or more) levels per pet. These levels will give more health, dexterity and damage which depend of the stats of your pet.
We can take a great example :
Ogre Halfing do 22000 damage per sec and have 18000 health points.
Giant Lava Golem do 2800 damage per sec and have 200000 health points.
- Note : Giant Lava Golem is supposed to be higher level than Ogre Halfing.
As I said, we only need a pet who do a lot of damage (with enough dexterity) because you can tank for your pet.
You understand in this case that the Giant Lava Golem is a little bit not useful in front of the Ogre Halfing for leveling up faster.
So if we had the system of levels per pet, the level 1 can propose that :
Ogre Halfing : +50 damage, +1500 hp, +2 dex
Giant Lava Golem : +1500 damage, +100 hp, +2 dex
And at each levels they will get a little boost and if I only proposed 3 levels it is because it can make bigger changements to grinding places if the levels continue to rise more.
This modification allows to :
- Change pets and grinding locations between the level 500-820, because at the moment you keep the same type of pets (Ogre Halfing humm huuum...)
- Enjoy the game while you preparing food for your kids
- Not to worry if your pets are in danger or not (Ogre Halfing humm huuum...)
- Choose your way to level up as a focused gamer or a busy person
- Multiply the places to grind for the players
Have a good day everybody.