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WARBRINGER's Idea Thread
Posted: Sat Feb 15, 2020 1:22 pm
by WARBRINGER
WELCOME TO...
WARBRINGER'S IDEA THREAD!
Here I will post all of the ideas I have in one collective thread, feel free to leave your feedback and to further my ideas
Re: Make Gold Storeable
Posted: Sat Feb 15, 2020 1:27 pm
by WARBRINGER
MAKE GOLD STORABLE
Currently, only items are able to be stored at the bank. My suggestion would allow you to add your gold into your bank, and so essentially giving you a 'bank balance'. You can withdraw this gold at any time, as you would any other item. This would be useful in multiple ways, such as to ensure you always have spare gold available

This could be extended to allow the transfer of items and gold between accounts
Re: WARBRINGER's Idea Thread
Posted: Sat Feb 15, 2020 3:41 pm
by Gullander
Oh it's possible to have enough gold to need to store some?

Looking at it differently I have always liked the player gold being seen on stats page. It's like for us older players looking at the balance in your check book and figuring whether you have enough funds for a purchase. Not opposed at all to the idea but not sure if it is a need rather than a want. The transfer between accounts has been discussed under house owners wanting all acct access to the storage there but has never been approved. Maybe having a central bank your accts only could access would diminish those who have purchased a house. But if there were a way I wouldn't mind as it would make it far easier than having to use two devices or find an intermediary to help transfer. That's my thoughts but just one person. (I guess having several accounts could be accused of having split personalities!)

Re: WARBRINGER's Idea Thread
Posted: Sun Feb 16, 2020 2:24 am
by sayong
It would be fun if there's a hidden merchant that would randomly appear to maps that sells rare item where we can buy higher level equipment for 1k and above
For example it sell a mithril ore,gems,magic stones or rare materials.
For example it sell a hmmm higher level equipment for 1k and above.
For example it sell a rare scroll
Re: WARBRINGER's Idea Thread
Posted: Mon Feb 17, 2020 9:29 am
by WARBRINGER
sayong wrote: Sun Feb 16, 2020 2:24 am
It would be fun if there's a hidden merchant that would randomly appear to maps that sells rare item where we can buy higher level equipment for 1k and above
For example it sell a mithril ore,gems,magic stones or rare materials.
For example it sell a hmmm higher level equipment for 1k and above.
For example it sell a rare scroll
Completely disagree! This would take away ANY value of those items between players and so would be disastrous for the 'economy'

Your best choice? BUY THEM FROM PLAYERS!
Re: The Inns: A Social Area
Posted: Mon Feb 17, 2020 9:32 am
by WARBRINGER
So far, there are three taverns in the world of Forgotten Tales, and so far they are all almost constantly empty!

They have so much potential, though, to be a socialising-trading spot, in my opinion! Not to mention a place to get drunk with friends!

Not sure what the implications of this idea are, just thought I'd put it out there

Re: WARBRINGER's Idea Thread
Posted: Mon Feb 17, 2020 10:36 am
by Leone
I like this. For one thing, the barkeeper's interaction could alter over time with the amount of beers you buy there.
Either positive: 'a beer for the valued customer'
That turns to negative if you frequent a different tavern: 'yes, stranger. What would you like?'
Have a bank of positive and negative comments that are in ascending/descending order.
Re: Multiple Choice Quests
Posted: Mon Feb 17, 2020 11:20 am
by WARBRINGER
And another suggestion would be
MULTIPLE CHOICE RESPONSES for quests and NPC interactions, which lead you down different paths in a way not dissimilar to Fallout 4's quest system

Re: WARBRINGER's Idea Thread
Posted: Mon Feb 17, 2020 2:11 pm
by SellSword
Multiple quest outcomes would be rather interesting. Currently, a quest like the broken forge part gives you two stories but is really the same. Both request the part, both want the journal, and both want some plate armor. The outcome of items available for orc/human is a little different but that's it.
Some choices quest choices have lingering impacts in that you may need less/more of things for later quests. That is probably the closest we have so far.
Re: WARBRINGER's Idea Thread
Posted: Tue Feb 18, 2020 1:44 am
by sayong
Ow it's all about profit then
