Particle effects
Moderator: Game Administrators
Re: Particle effects
I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
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- Posts: 234
- Joined: Sat Apr 28, 2018 12:41 am
Re: Particle effects
I've lost 3 pets because of dark it could be also because I'm older and my sight is getting weaker but for now I blame the dark lol
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- Posts: 234
- Joined: Sat Apr 28, 2018 12:41 am
Re: Particle effects
I think this idea is great. 20 to 30% would be sufficient I would think.
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- Posts: 234
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Re: Particle effects
I agree! But it is difficult to see there life bar in certain mobs so a glowing life bar or notification would be very helpful.ryaca_ wrote: ↑Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
Re: Particle effects
Yes it is a very good idea.Blackbetty wrote: ↑Wed Mar 04, 2020 10:48 pmI agree! But it is difficult to see there life bar in certain mobs so a glowing life bar or notification would be very helpful.ryaca_ wrote: ↑Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
Re: Particle effects
For players with ogre halflings the message could read: "Your pets are dead already and why you thought it was a good idea to bring them here is a mystery."
Maybe just a bit wordy?
Maybe just a bit wordy?
Old soldiers never die, they just fade away.
Re: Particle effects
I do not ask that they return my pet, only if with light, pet dies from time to time in a dark way, it is much more dangerous, if you stop pet and walk away a little, you can see the pet's hp.ryaca_ wrote: ↑Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
theking (mage) lvl 6000
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
Re: Particle effects
Yes that is why compbatants idea to warn players when their hp gets lowis a great idea.theking wrote: ↑Thu Mar 05, 2020 12:45 amI do not ask that they return my pet, only if with light, pet dies from time to time in a dark way, it is much more dangerous, if you stop pet and walk away a little, you can see the pet's hp.ryaca_ wrote: ↑Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
Re: Particle effects
Ya its so beautiful but is not it a little bit big?
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
Re: Particle effects
se mezlan colores y hace que se vea mal.. pero es normal que haya bug es nuevo eso de los efectos.. seguro lo solucionan
theking (mage) lvl 6000
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100