Another suggestion is, after having MULTIPLE players do so, add a gate or another obstacle that mobs cannot cross, while players can, to the entrance of the fairy island, since as I say, numerous players ( including Geodude



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Precisely, would solve a lot of issues!madmaniacal1 wrote: Mon Mar 09, 2020 9:04 pm A gate to fairy island on 3.3 to prevent spawn/pet killers from abusing??? Not a bad idea. In fact, I'd vote Yes to that in a heartbeat.
Big +1 from me.
I support this to the fullest.this is a really good idea.for example to put a door to enter the fairy island,and set the level limit for the transition.it would be absolutely gorgeousmadmaniacal1 wrote: Mon Mar 09, 2020 9:04 pm A gate to fairy island on 3.3 to prevent spawn/pet killers from abusing??? Not a bad idea. In fact, I'd vote Yes to that in a heartbeat.
Big +1 from me.
I agree. Only on certain items, but that could make all the difference.Blackbetty wrote: Fri Apr 17, 2020 1:19 am Spawn limit doesn't bother me but the drop rates are terrible
Likes thisLeone wrote: Fri Apr 17, 2020 1:45 amI agree. Only on certain items, but that could make all the difference.Blackbetty wrote: Fri Apr 17, 2020 1:19 am Spawn limit doesn't bother me but the drop rates are terrible
If you don't have problems with leveling it does not mean others also don't. If one player on map reaches limit than all others can not level.Maddy_31 wrote: Fri Apr 17, 2020 9:04 am I have no problem with spawn limits. I think if you were to put the same amount of effort into actually levelling then spawn limit would not be a problem for most of the players of FT. This is not the first and I'm sure it won't be the last player who complains about spawn limit but doesn't actually level in the game.