Events mechaism
Moderator: Game Administrators
- compbatant
- Site Admin
- Posts: 1959
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Events mechaism
I implemented mechanism of events which can be programmed using Groovy scripting languages which gives almost infinity possibilities.
I implemented two events so far.
First is raining which occurs in random times
Second is more sophisticated.
At least 5 players must meet on one map (non clan map and no 0.0 and 0.-1) and sum of their levels must be higher than 5000 and at least one player must have level over 1000 then Scorpion King will be spawned.
One Scorpion King will appear every 3 minutes if all conditions are met. It doesn't have any drop so far. I will add it later if all will be good.
Please write your ideas of new events
I implemented two events so far.
First is raining which occurs in random times
Second is more sophisticated.
At least 5 players must meet on one map (non clan map and no 0.0 and 0.-1) and sum of their levels must be higher than 5000 and at least one player must have level over 1000 then Scorpion King will be spawned.
One Scorpion King will appear every 3 minutes if all conditions are met. It doesn't have any drop so far. I will add it later if all will be good.
Please write your ideas of new events
Re: Events mechaism
could you do an event some days a month in which you win xp x2 for 12h or 24h for example that would encourage more people to play
theking (mage) lvl 6000
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
Re: Events mechaism
Could it be possible that the map is PvP free whilst the scorpion king is there?
(And thanks for the update!)
(And thanks for the update!)
Re: Events mechaism
Will Scorpion King appear on map 2, -4? That entire map is PvP-free and has no enemies that spawn so it is generally considered a safe map.
I look forward to suggestions though!
I look forward to suggestions though!
Old soldiers never die, they just fade away.
Re: Events mechaism
Good but idk that new danger and my two dinos dead . Will u remplace them?
- Attachments
-
- Screenshot_2020-06-16-20-41-04-463_com.dmstudio.ftmmorpg.jpg (899.15 KiB) Viewed 6163 times
Accounts :
DAVE_manda
Dave_mago
Dave_pesca
Dave_enano
Dave_shot
Red_Croc
Green_Croc
PurpleCroc
MultiCroc
---
GAME TRANSLATOR (Spanish)
GAME TESTER
Seguir las reglas del juego. Si tenéis alguna duda enviarme un mensaje privado. Gracias
DAVE_manda
Dave_mago
Dave_pesca
Dave_enano
Dave_shot
Red_Croc
Green_Croc
PurpleCroc
MultiCroc
---
GAME TRANSLATOR (Spanish)
GAME TESTER
Seguir las reglas del juego. Si tenéis alguna duda enviarme un mensaje privado. Gracias
Re: Events mechaism
I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.
A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
Old soldiers never die, they just fade away.
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: Events mechaism
+1SellSword wrote: ↑Tue Jun 16, 2020 9:02 pm I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.
A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Re: Events mechaism
+1SellSword wrote: ↑Tue Jun 16, 2020 9:02 pm I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of players can get together and do their own "event" of sorts, and that's cool, but I think the intent to actually spawn the scorpion king should be there.
A friend in game mentioned it could be limited to the coliseum as well. Easy to get people together and spawn it that way.
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
- compbatant
- Site Admin
- Posts: 1959
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Events mechaism
If it doesn't work, maybe a system announcement:
'Scorpion King appearing at the coliseum at ft time 19:00'
Giving 15 minutes notice. Time enough to make sure pets are safe.
'Scorpion King appearing at the coliseum at ft time 19:00'
Giving 15 minutes notice. Time enough to make sure pets are safe.