Magic Resistance
Posted: Thu Jul 16, 2020 6:56 am
Hello.
MONSTERS, PVP AND THE SCORPION KING
I understand many will agree that the classes ain't all balanced. The mage is the strongest class but don't forget how much a mage is getting hits now. Nerf after nerf.
The mana Resistance is absolutely in balanced. Mabye the Resistance players have is still ok. But the monsters? No that ain't ok. Like the scorpion king has 10milion hp and guess his mana Resistance. One more second to guess. 99%. Only 1% of a mages attack does anything. That's nothing.
Cirtan aspects of nerfing mages is ok but the Mana Resistance is totaly un balanced. If you need the mage than need it in a fair way. Don't just do it like here where it does the following: the mage will need ages to beat you. But it will still beat you. It will do it after his big your resistance is more.
I suggest the Mana Resistance getting removed or wery wery substantially decreased.
CLAN TOWERS AND BUILDINGS EFFECT FORM MAGIC RESISTANCE
The only place where Mana Resistance should NOT be decreased but actually increased. And that's clan towers. Clan towers are way to easy to kill for how much work and effort is pot into em. Normal callses do nealry no damage so also mages shouldn't. Like seriously how is this so awful. Mages are better than balista in some cases. No other class can damage towers. I mean how does it make many sence that my wall is getting attacked by your green bright light aka speel.
This system should change..
HOW TO BALANCE IT?
First we need it to stay balanced(not like it ever was). So I think no monster should have more than 30% Magic Resistance.
For the players this is a bit tricky but it think a solid 30%-40% Magic Resistance is enough.
Clan towers should be mega high so normal mage attack can't do better than other classes for better balancing. I think 99.5% mage resistance or that may Evan still be to little to make it as good as other classes.
Becose of this mage should also get some cind of a bug but it's not good how it's currently done.
DAMAGE RESISTANCE
This one is far better. Much more balanced but still not perfect. For example if I have 20% Damage Resistance (random number) it one entire fifth of an attack doesn't count. That's MASIVE... And 20% is one of the lower numbers. But this one is wery good on towers. Does no damage... Is ok in PvP and killing monsters but still it ain't perfect.
In my opinion the Damage Resistance and Magic Resistance has to be re thought.
MONSTERS, PVP AND THE SCORPION KING
I understand many will agree that the classes ain't all balanced. The mage is the strongest class but don't forget how much a mage is getting hits now. Nerf after nerf.
The mana Resistance is absolutely in balanced. Mabye the Resistance players have is still ok. But the monsters? No that ain't ok. Like the scorpion king has 10milion hp and guess his mana Resistance. One more second to guess. 99%. Only 1% of a mages attack does anything. That's nothing.
Cirtan aspects of nerfing mages is ok but the Mana Resistance is totaly un balanced. If you need the mage than need it in a fair way. Don't just do it like here where it does the following: the mage will need ages to beat you. But it will still beat you. It will do it after his big your resistance is more.
I suggest the Mana Resistance getting removed or wery wery substantially decreased.
CLAN TOWERS AND BUILDINGS EFFECT FORM MAGIC RESISTANCE
The only place where Mana Resistance should NOT be decreased but actually increased. And that's clan towers. Clan towers are way to easy to kill for how much work and effort is pot into em. Normal callses do nealry no damage so also mages shouldn't. Like seriously how is this so awful. Mages are better than balista in some cases. No other class can damage towers. I mean how does it make many sence that my wall is getting attacked by your green bright light aka speel.
This system should change..
HOW TO BALANCE IT?
First we need it to stay balanced(not like it ever was). So I think no monster should have more than 30% Magic Resistance.
For the players this is a bit tricky but it think a solid 30%-40% Magic Resistance is enough.
Clan towers should be mega high so normal mage attack can't do better than other classes for better balancing. I think 99.5% mage resistance or that may Evan still be to little to make it as good as other classes.
Becose of this mage should also get some cind of a bug but it's not good how it's currently done.
DAMAGE RESISTANCE
This one is far better. Much more balanced but still not perfect. For example if I have 20% Damage Resistance (random number) it one entire fifth of an attack doesn't count. That's MASIVE... And 20% is one of the lower numbers. But this one is wery good on towers. Does no damage... Is ok in PvP and killing monsters but still it ain't perfect.
In my opinion the Damage Resistance and Magic Resistance has to be re thought.