Monsters types
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- compbatant
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Monsters types
Each monster has now assigned type:
Human
Undead
Dragon
Demon
Ghost
Animal
Magic
Ogre
Golem
Insect
Undead monsters are now stronger (DMG & ARMOR) 20% during night and you get 25% more XP for killing them.
Soon there will be more changes. We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
We are thinking also about adding small bonuses to each character class when fighting with specific type of monsters.
I am waiting for your feedback and ideas.
Human
Undead
Dragon
Demon
Ghost
Animal
Magic
Ogre
Golem
Insect
Undead monsters are now stronger (DMG & ARMOR) 20% during night and you get 25% more XP for killing them.
Soon there will be more changes. We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
We are thinking also about adding small bonuses to each character class when fighting with specific type of monsters.
I am waiting for your feedback and ideas.
Re: Monsters types
I have already seen the categories of monsters ghghghgh
Good and beautiful idea, but do you know that it will cost you to make other weapons for each level?
To simplify your work, consider changing only the color of the weapon and add its capacity to the name, for example:
Ax of the Hobbit dragon cutter or soul ax disembowels worms
The idea of making monsters stronger at night is exciting, please give me the data calmly, so I update the list
Good and beautiful idea, but do you know that it will cost you to make other weapons for each level?
To simplify your work, consider changing only the color of the weapon and add its capacity to the name, for example:
Ax of the Hobbit dragon cutter or soul ax disembowels worms
The idea of making monsters stronger at night is exciting, please give me the data calmly, so I update the list
Freya Syor
Sword Syorina
ITALIAN
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There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: Monsters types
but everyone needs a chance to get those SPECIAL WEAPON !
The idea is AWESOME ! Thx
That will b more fun soon i hope.
Greetings....SK
The idea is AWESOME ! Thx
That will b more fun soon i hope.
Greetings....SK
DUKE of SK-Clan
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Re: Monsters types
i like this idea. But I didn't understand. Which are the undead monsters?compbatant wrote: ↑Tue Aug 04, 2020 1:39 pm Undead monsters are now stronger (DMG & ARMOR) 20% during night and you get 25% more XP for killing them.
Soon there will be more changes.
Turkish Translator
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Re: Monsters types
I'm not sure I understand this idea. for example; chaotic ax= 25% more damage to lions. Or. Legendary bow= 10% more damage to the worm. Like this?compbatant wrote: ↑Tue Aug 04, 2020 1:39 pm We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
Turkish Translator
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- Joined: Tue Jun 16, 2020 8:32 am
Re: Monsters types
I hope the power of the dwarf increases a littlecompbatant wrote: ↑Tue Aug 04, 2020 1:39 pm We are thinking also about adding small bonuses to each character class when fighting with specific type of monsters.
Turkish Translator
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Re: Monsters types
I should think they will club stan, axe stan, yellow archers and so on.
- (-Komutan-)
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- Joined: Tue Jun 16, 2020 8:32 am
Re: Monsters types
This idea is really nice if it seems like I understand. Because think. for example; All weapons are the same(For warrior characters). All damage and dex are the same. Only the type is different. So this idea is so beautiful (If the idea is as I understand it). It is nice that each weapon has different features.(-Komutan-) wrote: ↑Tue Aug 04, 2020 3:25 pmI'm not sure I understand this idea. for example; chaotic ax= 25% more damage to lions. Or. Legendary bow= 10% more damage to the worm. Like this?compbatant wrote: ↑Tue Aug 04, 2020 1:39 pm We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
Turkish Translator
Re: Monsters types
Heal resist ll be good on weapns to
Last edited by Ayoub on Tue Aug 04, 2020 6:29 pm, edited 1 time in total.
#We're all in the same game, just different levels#
#Dealing with the same hell, just different devils#
#Calmness is the cradle of power#
#Dealing with the same hell, just different devils#
#Calmness is the cradle of power#