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Monsters types
Posted: Tue Aug 04, 2020 1:39 pm
by compbatant
Each monster has now assigned type:
Human
Undead
Dragon
Demon
Ghost
Animal
Magic
Ogre
Golem
Insect
Undead monsters are now stronger (DMG & ARMOR) 20% during night and you get 25% more XP for killing them.
Soon there will be more changes. We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
We are thinking also about adding small bonuses to each character class when fighting with specific type of monsters.
I am waiting for your feedback and ideas.
Re: Monsters types
Posted: Tue Aug 04, 2020 2:25 pm
by Syor
I have already seen the categories of monsters ghghghgh


Good and beautiful idea, but do you know that it will cost you to make other weapons for each level?
To simplify your work, consider changing only the color of the weapon and add its capacity to the name, for example:
Ax of the Hobbit dragon cutter or soul ax disembowels worms
The idea of ββmaking monsters stronger at night is exciting, please give me the data calmly, so I update the list
Re: Monsters types
Posted: Tue Aug 04, 2020 3:15 pm
by SK1976
but everyone needs a chance to get those SPECIAL WEAPON !
The idea is AWESOME ! Thx
That will b more fun soon i hope.
Greetings....SK
Re: Monsters types
Posted: Tue Aug 04, 2020 3:19 pm
by (-Komutan-)
compbatant wrote: Tue Aug 04, 2020 1:39 pm
Undead monsters are now stronger (DMG & ARMOR) 20% during night and you get 25% more XP for killing them.
Soon there will be more changes.
i like this idea. But I didn't understand. Which are the undead monsters?
Re: Monsters types
Posted: Tue Aug 04, 2020 3:25 pm
by (-Komutan-)
compbatant wrote: Tue Aug 04, 2020 1:39 pm
We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
I'm not sure I understand this idea. for example; chaotic ax= 25% more damage to lions. Or. Legendary bow= 10% more damage to the worm. Like this?
Re: Monsters types
Posted: Tue Aug 04, 2020 3:29 pm
by (-Komutan-)
compbatant wrote: Tue Aug 04, 2020 1:39 pm
We are thinking also about adding small bonuses to each character class when fighting with specific type of monsters.
I hope the power of the dwarf increases a little

Re: Monsters types
Posted: Tue Aug 04, 2020 3:32 pm
by (-Komutan-)
compbatant wrote: Tue Aug 04, 2020 1:39 pm
Each monster has now assigned type:
Human
Who are these monsters?

Re: Monsters types
Posted: Tue Aug 04, 2020 3:35 pm
by Leone
(-Komutan-) wrote: Tue Aug 04, 2020 3:32 pm
compbatant wrote: Tue Aug 04, 2020 1:39 pm
Each monster has now assigned type:
Human
Who are these monsters?
I should think they will club stan, axe stan, yellow archers and so on.
Re: Monsters types
Posted: Tue Aug 04, 2020 3:47 pm
by (-Komutan-)
(-Komutan-) wrote: Tue Aug 04, 2020 3:25 pm
compbatant wrote: Tue Aug 04, 2020 1:39 pm
We are going to assign to certain weapons bonuses for killing specific type of monster so it should give more diversity to the game because you will choose best weapon to certain monster instead using the same weapon all the time.
I'm not sure I understand this idea. for example; chaotic ax= 25% more damage to lions. Or. Legendary bow= 10% more damage to the worm. Like this?
This idea is really nice if it seems like I understand. Because think. for example; All weapons are the same(For warrior characters). All damage and dex are the same. Only the type is different. So this idea is so beautiful (If the idea is as I understand it). It is nice that each weapon has different features.
Re: Monsters types
Posted: Tue Aug 04, 2020 3:57 pm
by Ayoub
Heal resist ll be good on weapns to