New effect for new level/ability
Posted: Wed Aug 26, 2020 6:59 am
Yooooooooooooooo
good morning people of FT !!!!
I thought: since we have implemented the effects system, why don't we change the effects a bit when going to the next level or when a skill goes up?
They could only be differentiated, one type by level and another by skill, or it could be made more complicated, for example animations by class, or by range of levels, or even a particular animation every 250 levels.
green sparkles are cute, but i think they have run their course.
Grazie.
good morning people of FT !!!!
I thought: since we have implemented the effects system, why don't we change the effects a bit when going to the next level or when a skill goes up?
They could only be differentiated, one type by level and another by skill, or it could be made more complicated, for example animations by class, or by range of levels, or even a particular animation every 250 levels.
green sparkles are cute, but i think they have run their course.
Grazie.