Forgotten Tales 8.9.0 Beta & server changes
Posted: Thu Nov 19, 2020 10:05 pm
Improved map editor. Drag & drop also for objects not only tiles. Bigger editor window.
Improved clan building window .The code is now more flexible and it will be possible to add buildings which require other materials, not only planks & stones. You can see now also storage capacity
Opening chat history using long click on chat button. Before it was opened using swipe but some people tend to open chat history accidentally.
Option for merging two clans into one. The option for it is available only for dukes. You can merge two clans into one if the sum of buildings and members from both clans doesn't exceed limits.
There is also change I added recently but I forgot to write about it. If you kill clan building you can loot its content
Added improvements for quest makers:
There is new quest command:
add_level LEVEL
Working on quests should be now easier. If any line is wrong then it will be preceded by "//"
for example if you enter wrong line like this:
item dfs
then the game will replace it to the following line so you know it is wrong line:
//item dfs
It even checks if item ID exists.
If you use quest ID used by other quest then it will be automatically replace by first not used ID
Improved clan building window .The code is now more flexible and it will be possible to add buildings which require other materials, not only planks & stones. You can see now also storage capacity
Opening chat history using long click on chat button. Before it was opened using swipe but some people tend to open chat history accidentally.
Option for merging two clans into one. The option for it is available only for dukes. You can merge two clans into one if the sum of buildings and members from both clans doesn't exceed limits.
There is also change I added recently but I forgot to write about it. If you kill clan building you can loot its content
Added improvements for quest makers:
There is new quest command:
add_level LEVEL
Working on quests should be now easier. If any line is wrong then it will be preceded by "//"
for example if you enter wrong line like this:
item dfs
then the game will replace it to the following line so you know it is wrong line:
//item dfs
It even checks if item ID exists.
If you use quest ID used by other quest then it will be automatically replace by first not used ID