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Relics! - New Implementation

Posted: Tue Dec 01, 2020 2:19 pm
by srle0nida$
New implementation: Relics.
What they do? They enhance their status. How? Each Relic has its attributes a str red, a yellow arm, a green dex, and a blue mana.
It would have a new slot to place it and it could be used only one, you would choose if you want more str, arm, dex or mana (if you are a magician)

A quest would be created that the reward would be the refinement of these relics using magic gems, each one would go up to level 5 and reach its maximum level.

A blacksmith would also be created who founds these relics, with a percentage of success that is neither so high nor so low. So you could create varied relics. A relic that str and arm at the same time and the look of it would be a mixture of its colors!
The perfect relic would be when you had all the attributes in just one.

Re: Relics! - New Implementation

Posted: Tue Dec 01, 2020 7:55 pm
by Syor
We have had several suggestions that revolve around this topic.

The most recent is this post

viewtopic.php?f=8&t=18038

I read Belts, Stone Slots, and now your very nice proposal.
I remain of the idea that I already said: use the many stones we have (even the +2) to get special bonuses.

I like the idea of "melting" two stones together to create something unique. Very interesting.

You like the topic, customize the character in a game where the only personalization is strength

maybe we are close?.