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Re: Forgotten Tales 8.10.0 Beta

Posted: Thu Jan 14, 2021 6:27 pm
by Syor
Ciao Compbtant,
I forgot to tell you that the ZOOM is too sensitive, I touch it very little, but really a gentle touch, and I find myself inside my PG XD

Please, can it be put less sensitive?

Re: Forgotten Tales 8.10.0 Beta

Posted: Thu Jan 28, 2021 7:25 pm
by compbatant
Syor wrote: Thu Jan 14, 2021 6:27 pm Ciao Compbtant,
I forgot to tell you that the ZOOM is too sensitive, I touch it very little, but really a gentle touch, and I find myself inside my PG XD

Please, can it be put less sensitive?
It was fixed in next client update :)

Re: Forgotten Tales 8.10.0 Beta

Posted: Sun Sep 05, 2021 11:49 pm
by Mirt
compbatant wrote: Thu Dec 03, 2020 5:48 pm Changing pages (backpack, shop, quest log, etc) with swipe or mouse scroll.
Monster ID displayed in the editor.
Displaying edit button on sandbox maps. So you can open editor simpler than typing /e in chat window.
Small improvements and fixes.
Hotkeys in PC version:
i - open inventory
m - open map
+- - zoom in/out
1,2,3,4,5,6 - activates first, second, etc skill or consumable item.
space or f - "fire" button
enter - open chat

Clan shop - not activated yet.
Clan will be able to sell & buy items from other clan members.
I am wondering also if adding such functionality to private house is good idea. What do you think?
However there are so many private houses in all areas, some are just rocks or trees and this would look stupid if this would be a shop.

Download links:
viewtopic.php?f=25&t=17401

All good idea but the house shops would be better to have a designated building spaced out. Evenly through out. Ft so as to avoid clutter and server lag due to multiple should you could have a shop every other map for player to player business transactions
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