Spoken Language Selection
Posted: Wed May 12, 2021 11:23 pm
Hello all!! I know in the years past it's been suggested that some sort of automated language translator be built into FT however, let's be honest, the backbone behind a real-time translator is extremely difficult to implement.
That said, one of the problems I, and I'm assuming others have, is being able to identify a specific language being used by other players. If we could at least identify, or had a way to determine up front the language they are using, it would make it easier for us to translate on our end.
Could we implement a drop down box on the game setup screen where players could select from a number of pre-defined spoken languages? You could start with the most common ones in game already. That selected language would then show on the player info screen when viewing them real-time in game. Examples below.
Just a thought to assist in bringing the community one step closer to cohesiveness.
That said, one of the problems I, and I'm assuming others have, is being able to identify a specific language being used by other players. If we could at least identify, or had a way to determine up front the language they are using, it would make it easier for us to translate on our end.
Could we implement a drop down box on the game setup screen where players could select from a number of pre-defined spoken languages? You could start with the most common ones in game already. That selected language would then show on the player info screen when viewing them real-time in game. Examples below.
Just a thought to assist in bringing the community one step closer to cohesiveness.
