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remaining ammunition indicator

Posted: Fri Jun 11, 2021 2:39 pm
by Wooooooman
Hello all
Hot summer right? 8-)
Today i show u my ideas :)
Is Influenced by white siege palace cars and archers
When attacking with White Siege, everyone often opens their bag to check the remaining ammo, right?
No need to do that anymore! You can check the remaining ammo directly in the consumable slot.
Of course, the same goes for the archers' fire arrows. They don't use the stun speed action, so there are slots left, right?
This is a system where if you have stone ammo or fire arrows in your bag, it will be displayed in the consumable slot.
I hope :)
Thanks for reading

Re: remaining ammunition indicator

Posted: Fri Jun 11, 2021 3:32 pm
by Barkley
Great idea. This would for sure make catapults a lot easier to use.

Re: remaining ammunition indicator

Posted: Fri Jun 11, 2021 3:54 pm
by justj99
Not to take away from your idea at all, but archer fire arrows already show as in the picture. It's just how many left in hand, not the bag, though.

Screenshot_20210611-095200_Forgotten Tales~2.jpg
Screenshot_20210611-095200_Forgotten Tales~2.jpg (66.98 KiB) Viewed 29804 times

Re: remaining ammunition indicator

Posted: Fri Jun 11, 2021 8:50 pm
by LostKnight
+1 Good Idea

Even though I do not use catapults!

Re: remaining ammunition indicator

Posted: Fri Jun 11, 2021 10:15 pm
by Leone
As long as it doesn't encroach too much on the main game screen, a good idea.

Re: remaining ammunition indicator

Posted: Sat Jun 12, 2021 4:47 pm
by LostKnight
Leone wrote: Fri Jun 11, 2021 10:15 pm As long as it doesn't encroach too much on the main game screen, a good idea.
Agreed, shown is a swordsman. A mage has even less space.

Re: remaining ammunition indicator

Posted: Sat Jan 06, 2024 12:57 pm
by Barkley
Should still be added...