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Sieges bug (new)

Posted: Sat Dec 18, 2021 3:43 pm
by Rothost
FT Account name: StinGer_ (main=Rothost)
Time of bug: same as post
Where: clan map -1,2
What: sieged building then all of a sudden sieges of everyone went crazy
Why: sieges are NOT supposed to move once set
Other comments: i lost both sieges as did many others and was sent to start as were many others

Re: Sieges bug (new)

Posted: Sat Dec 18, 2021 3:59 pm
by justj99
Narrowing it down with approximate FT Time and date would probably help GMs investigate, I'm sure.

Re: Sieges bug (new)

Posted: Sat Dec 18, 2021 5:47 pm
by Rothost
justj99 wrote: Sat Dec 18, 2021 3:59 pm Narrowing it down with approximate FT Time and date would probably help GMs investigate, I'm sure.
Read above it says same as post...it was maybe a half hour before but that was a narrowing down of time

Re: Sieges bug (new)

Posted: Sun Dec 19, 2021 3:46 am
by justj99
You're right! How in the world did I miss that?! hahaha My apologies to you! :)

Re: Sieges bug (new)

Posted: Mon Dec 20, 2021 12:48 am
by Rothost
justj99 wrote: Sun Dec 19, 2021 3:46 am You're right! How in the world did I miss that?! hahaha My apologies to you! :)
NP LOL 😘

Re: Sieges bug (new)

Posted: Thu Dec 23, 2021 11:19 am
by NightBaby
This bug is still an issue from what I've heard from multiple players. Enemies place a build, players siege it, enemy sells build, sieges go berserk and end up in tower 2 maxed towers' range. It's deliberate and annoying. Losing sieges is a part of clan wars sure... but having to replace so many because players abuse a bug? That's frustrating :x