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Logic bug or feature?
Posted: Mon Jan 24, 2022 6:41 pm
by sedak
Edited: No external links, please read forum rules
Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 7:26 pm
by justj99
Can you describe the issue instead?
Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 7:34 pm
by sedak
justj99 wrote: Mon Jan 24, 2022 7:26 pm
Can you describe the issue instead?
Pets returning on "stay" place after exit and back to room.

- Screenshot_20220124-183301_Forgotten Tales.png (1.43 MiB) Viewed 7257 times
Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 7:34 pm
by compbatant
Fixed

Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 8:07 pm
by NightBaby
Just tested and this bug is not fixed. Just letting you know:)
Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 8:16 pm
by sedak
NightBaby wrote: Mon Jan 24, 2022 8:07 pm
Just tested and this bug is not fixed. Just letting you know:)
On place from screenshot fixed.
Re: Logic bug or feature?
Posted: Mon Jan 24, 2022 8:39 pm
by NightBaby
Fixed now, thank you!
Re: Logic bug or feature?
Posted: Tue Jan 25, 2022 8:08 am
by merisajan
It's better now
Other pets players can not bring to the event and blocked the door
They park the pets in a house or stable

Re: Logic bug or feature?
Posted: Tue Jan 25, 2022 1:23 pm
by justj99
For anyone needing to trap your pets on the opposite side of a door for safety (150 pet quest anyone?), it can still be done. From farther away, /wait the pets. Walk closer to the door, /wait again (to let them walk). Take a step towards the door and go through. Since the pets will be walking, they will reappear on the other side of the door after you go through.
I'm sure other ways would work. Just make sure they're walking when you go through a door.
Re: Logic bug or feature?
Posted: Tue Jan 25, 2022 2:01 pm
by SellSword
What Justj99 suggests is something that can be done as long as you're staying on the same map. It is something to practice for sure.