My idea is to be able to change points !!
For example, a mage has 1.5 build points, but for example he never wants to play a clan! So why him 1.5 building points ??
So for example I can take 0.5 and add to wood felling or mining !!
For example, a sword can take 0.5 from the ballistae and add them to the craft!
But when you mix the maximum amount should not be more than 1.5!
Changing skill points!
Moderator: Game Administrators
Changing skill points!
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Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: Changing skill points!
You can mix points once in 30 days! Or it is possible to create an object for real money that does it!
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: Changing skill points!
One thing to notice is the current distribution tends to favor clan life with building and sieging skills. For instance both building and sieging have a 1.25 skill and a 1.5 skill for each. In contrast mining has no 1.25 skill, wood cutting no 1.5 skill, and crafting no 1.25 skill.
Retired
Re: Changing skill points!
The downside to this would be that non-clan players could almost max their stats in other attributes.
Old soldiers never die, they just fade away.
Re: Changing skill points!
I LISTENED TO EVERYONE'S OPINION! YOU CONVINCED ME THAT THE IDEA IS BAD! THAT IS WHY THIS TOPIC SHOULD BE CLOSED!
Thank you all)
Thank you all)
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: Changing skill points!
In support of this idea, I think if it were to be done, limiting reductions to a minimum of 1.0 and keeping the max of 1.5 might make it ok. You could shift, at a maximum, 0.75 points, still to a max of 1.5.
Maybe it's something that could be considered alongside skill trees, if those are ever worked out.
Maybe it's something that could be considered alongside skill trees, if those are ever worked out.