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Changing skill points!

Posted: Wed Feb 09, 2022 4:31 pm
by mYHome
My idea is to be able to change points !!
For example, a mage has 1.5 build points, but for example he never wants to play a clan! So why him 1.5 building points ??
So for example I can take 0.5 and add to wood felling or mining !!
For example, a sword can take 0.5 from the ballistae and add them to the craft!
But when you mix the maximum amount should not be more than 1.5!

Re: Changing skill points!

Posted: Wed Feb 09, 2022 4:33 pm
by mYHome
You can mix points once in 30 days! Or it is possible to create an object for real money that does it!

Re: Changing skill points!

Posted: Wed Feb 09, 2022 5:45 pm
by Gullander
One thing to notice is the current distribution tends to favor clan life with building and sieging skills. For instance both building and sieging have a 1.25 skill and a 1.5 skill for each. In contrast mining has no 1.25 skill, wood cutting no 1.5 skill, and crafting no 1.25 skill.

Re: Changing skill points!

Posted: Wed Feb 09, 2022 7:17 pm
by SellSword
The downside to this would be that non-clan players could almost max their stats in other attributes.

Re: Changing skill points!

Posted: Wed Feb 09, 2022 7:25 pm
by aaarrr4
I thought exactly the same
I am against this idea
SellSword wrote: Wed Feb 09, 2022 7:17 pm The downside to this would be that non-clan players could almost max their stats in other attributes.

Re: Changing skill points!

Posted: Wed Feb 09, 2022 7:39 pm
by mYHome
I LISTENED TO EVERYONE'S OPINION! YOU CONVINCED ME THAT THE IDEA IS BAD! THAT IS WHY THIS TOPIC SHOULD BE CLOSED!



Thank you all)

Re: Changing skill points!

Posted: Wed Feb 09, 2022 8:20 pm
by justj99
In support of this idea, I think if it were to be done, limiting reductions to a minimum of 1.0 and keeping the max of 1.5 might make it ok. You could shift, at a maximum, 0.75 points, still to a max of 1.5.

Maybe it's something that could be considered alongside skill trees, if those are ever worked out.