TREES + STONES
Moderator: Game Administrators
TREES + STONES
- make trees only 1 time/day growing
- make stones be picked away/and 1 x regrowing/day
- make stones be picked away/and 1 x regrowing/day
DUKE of SK-Clan
Re: TREES + STONES
tree are not endless at the moment, but stones are allways endless.
Change both to endless and 1 x per day regrowing.
All is too much available and all is to fast regrowing !
Change both to endless and 1 x per day regrowing.
All is too much available and all is to fast regrowing !
DUKE of SK-Clan
Re: TREES + STONES
I recognized that trees are regrowing to fast. Trees ARE endless, but stones still NOT endless. Better make trees only regrowing 1 x/day and stones be picked away like trees and respawn them again after the system-restart ! FISCHING is endless, MINING is endless, CUTTING trees is NOT ENDLESS ! All recources should be limited/day like trees ! And after system-restart they should be available again ! (Bearbeitet)
[12:12]
That makes the hunt for materials more funny and harder
[12:12]
That makes the hunt for materials more funny and harder
DUKE of SK-Clan
Re: TREES + STONES
.....I don't see what's funny.
I want the infinite trees back.
I want the infinite trees back.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: TREES + STONES
This game is not intended to be too much like real life.
Otherwise we would not have day and night many times a day instead of once. If we follow your reason then there should not be endless spawn of monsters and fishing at 0.0 should have less fish than other water where so many players don't gather!
As far as trees and stones...we have new quests now that has increased the need for them. Making it harder I think would just make it more frustrating for players and not fun at all.
Otherwise we would not have day and night many times a day instead of once. If we follow your reason then there should not be endless spawn of monsters and fishing at 0.0 should have less fish than other water where so many players don't gather!
As far as trees and stones...we have new quests now that has increased the need for them. Making it harder I think would just make it more frustrating for players and not fun at all.
Retired
Re: TREES + STONES
I see your point. The thing is the game has skills to develop which require rocks and trees to improve. If trees spawn once a day some maps (those without pvp) will be completely chopped down most of every day. I wonder if that is why trees now regrow faster.
On ogres and fish, I think it should be changed. Why an ogre gets free pvp weapon and swords and dwarves have to buy at shop isn't equal. And why archers can have improved arrows but there isn't any improvement for the other classes I don't quite understand how that is equal either. How about something for other classes like an increase in every sword or axe swing until supply is used up. Like use fire and stone instead to make improvement. There is a counter system to use up arrows why not a counter for each swing based on speed of weapon.
On ogres and fish, I think it should be changed. Why an ogre gets free pvp weapon and swords and dwarves have to buy at shop isn't equal. And why archers can have improved arrows but there isn't any improvement for the other classes I don't quite understand how that is equal either. How about something for other classes like an increase in every sword or axe swing until supply is used up. Like use fire and stone instead to make improvement. There is a counter system to use up arrows why not a counter for each swing based on speed of weapon.
Retired
Re: TREES + STONES
Hate to be a kill joy here. Trees are unlimited. Once you chop one down, another replaces it. The reason this happens- because someone once complained it wasn't fair people on clan maps could chop all day on one tree, when all trees off clan maps disappeared after 10 and you had to switch to a new one. This was unfair, so changes were made.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-