New maze

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compbatant
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New maze

Post by compbatant »

New maze with reward is open now on start map!
Teleports change every map restart. In the end of the maze the reward is waiting for you.
This will be random event every few days. Hurry up because the maze will be closed soon.
Maze was created by mYHome. Great work, thanks!
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Syor
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Re: New maze

Post by Syor »

very Nice!! *_*

Hope it's still open tonight. (in 4 hours)
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mYHome
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Re: New maze

Post by mYHome »

;) Have fun with everyone
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Leone
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Re: New maze

Post by Leone »

Great addition to the game.
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mYHome
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Re: New maze

Post by mYHome »

But it's funny to me that now all the players are digging graves :lol: :lol: :lol: :lol: :mrgreen:

Soon evil souls will come to you :lol:





The idea of ​​graves is not mine) lol
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mYHome
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mYHome
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Re: New maze

Post by mYHome »

THE SHOVEL DIGS 2K ITEMS I THINK IT SHOULDN'T HAPPEN! ALSO THE CHANCE IS VERY GREAT Combatant, please correct this error) ;)
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Gullander
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Re: New maze

Post by Gullander »

How often do the graves reset? I have seen multiple accts of one person digging. I am afraid something meant for fun may be just another source of greed. If 2k items are frequent I have to protest for we who work hard or pay many times at 2k altar for a chance. Please make some rules of conduct!

The maze was wonderful! But the use of shovels may need an adjustment.

Sorry for being negative... :(
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SellSword
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Re: New maze

Post by SellSword »

The higher level items had a pretty big decrease as fast as chances they will be dug up.

Graves reset when maps reset which is a bit after the map is inactive.
Old soldiers never die, they just fade away.
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mYHome
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Re: New maze

Post by mYHome »

I came up with the idea to create a room at the end of the maze and to dig graves only there!
I also think that 2k items need to be done so that they do not fall
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Syor
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Re: New maze

Post by Syor »

I would like to express my opinion.
I loved the idea of the maze.
You could also use it for other events (even to reach Christmas villages etc. etc.).

The "shovel" is a beautiful addition.
Seeing the new skill among others is incentivizing, and very satisfying.

I don't want any spoilers on the possible future uses of this item, but I think that beyond graveyards you have to dig more. Since resources don't have to be infinite, you have to find something that will run out.
Planters, trees (at the foot) and eventually the tree falls XD.
I think you need more space to be able to raise this skill.

Affinity: I think it is right and proper that all classes have affinity 1.0 (NOT 1.5, or 0.5) and all are equal. In case you want to create a race affinity, I think it needs to cover all affinities of that class. And that would be a mess!!! XD

I await future developments on this new skill with high hopes. I already know I'm going to have so much fun with it.
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