Everyone knows that when you delete an account and create a new one with the same name, there are some bugs, I will not describe them so that others do not use them!
My idea is to add a personal ID to each account, all data is tied to the ID and not to the name!
The ID should not be repeated, each account has its own ID!
Each new registered account receives a new ID, for example 1001, next player 1002, next 1003, etc...
Also, when the player deletes the account, the name is prohibited for use for 90 days, also during 90 days the player can restore the account for $...) After 90 days, all data about the account is deleted !
Also, if you add an ID system, you can add a name change! You say that changing the name will confuse the players, but it is not quite so!
You can make all the data in the information about the player!
Example :
Player data:
ID:455;
Name:mYHome;
Previous name: WORD
Information for GMs (only GMs can see):
Punishment: Rule 9 04/25/2023;. Rule 7 03.12.2023
Description: Suspected of using bugs!
Information for GM will help for faster pronunciation! if the player changes the name, then the GM will be able to view all the data about the punishment in the information
The information also shows the name before changing to a new one, the name can be changed once every 90 days
An idea for a fix, etc
Moderator: Game Administrators
An idea for a fix, etc
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: An idea for a fix, etc
Yes ! But my idea is that it can be restored within 90 days!
Life is a precious gift, don't waste it
Value yourself and your time
Value yourself and your time
Re: An idea for a fix, etc
Wouldn't giving each account its own ID require every account having a different email ?
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
Re: An idea for a fix, etc
Changing names was stopped in August 2014 due to player abuse and a huge increase in GM workload.
Nearly ten years on, I cannot see the situation changing.
Nearly ten years on, I cannot see the situation changing.
- madmaniacal1
- Posts: 1661
- Joined: Mon May 23, 2016 12:29 am
Re: An idea for a fix, etc
Actually, no. Each account having an ID would just require another piece of data in each account file, which could then be linked to banks and houses (a heavy workload), so that a name change wouldn't break storages. Emails would he linked to the playerID rather than the name, so that you still get the same appearance in a recovery email (even if the GMs made you change a name).
If we had a bigger programming team, adding this data would only improve the game. However, we're short-handed as can be, so... I don't see it happening in the near future. Still, one day...
Omnes Autem Uri
Re: An idea for a fix, etc
I think this needs to be fixed. When transferring malachite ore, it does not stack. Because of this, it is inconvenient to transmit it. The photo shows that meteorites stack, but malachite ore does not.
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Forgotten tales and Forgotten lands is my favourite games
My accounts:
OantoskaO (archer) 3400
Aleksey (mage) 750
KOMAPEHOK (dwarf) 200
ivanov221 (swordman) 150
ivanov225 (ogre) 100
CKA3O4HuK and other trading accounts
Map Maker
My accounts:
OantoskaO (archer) 3400
Aleksey (mage) 750
KOMAPEHOK (dwarf) 200
ivanov221 (swordman) 150
ivanov225 (ogre) 100
CKA3O4HuK and other trading accounts
Map Maker