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An idea for a fix, etc

Posted: Mon Jun 19, 2023 10:11 pm
by mYHome
Everyone knows that when you delete an account and create a new one with the same name, there are some bugs, I will not describe them so that others do not use them!

My idea is to add a personal ID to each account, all data is tied to the ID and not to the name!
The ID should not be repeated, each account has its own ID!
Each new registered account receives a new ID, for example 1001, next player 1002, next 1003, etc...


Also, when the player deletes the account, the name is prohibited for use for 90 days, also during 90 days the player can restore the account for $...) After 90 days, all data about the account is deleted !




Also, if you add an ID system, you can add a name change! You say that changing the name will confuse the players, but it is not quite so!
You can make all the data in the information about the player!
Example :

Player data:
ID:455;
Name:mYHome;
Previous name: WORD
Information for GMs (only GMs can see):
Punishment: Rule 9 04/25/2023;. Rule 7 03.12.2023
Description: Suspected of using bugs!


Information for GM will help for faster pronunciation! if the player changes the name, then the GM will be able to view all the data about the punishment in the information

The information also shows the name before changing to a new one, the name can be changed once every 90 days

Re: An idea for a fix, etc

Posted: Tue Jun 20, 2023 2:40 pm
by SK1976
Can we recover an old acc and give it a new name ?

Re: An idea for a fix, etc

Posted: Tue Jun 20, 2023 3:11 pm
by mYHome
SK1976 wrote: Tue Jun 20, 2023 2:40 pm Can we recover an old acc and give it a new name ?
Yes ! But my idea is that it can be restored within 90 days!

Re: An idea for a fix, etc

Posted: Wed Jun 21, 2023 12:11 pm
by Lestat
Wouldn't giving each account its own ID require every account having a different email ?

Re: An idea for a fix, etc

Posted: Thu Jun 22, 2023 6:13 pm
by Leone
Changing names was stopped in August 2014 due to player abuse and a huge increase in GM workload.
Nearly ten years on, I cannot see the situation changing.

Re: An idea for a fix, etc

Posted: Sat Jul 01, 2023 8:42 pm
by madmaniacal1
Lestat wrote: Wed Jun 21, 2023 12:11 pm Wouldn't giving each account its own ID require every account having a different email ?
Actually, no. Each account having an ID would just require another piece of data in each account file, which could then be linked to banks and houses (a heavy workload), so that a name change wouldn't break storages. Emails would he linked to the playerID rather than the name, so that you still get the same appearance in a recovery email (even if the GMs made you change a name).

If we had a bigger programming team, adding this data would only improve the game. However, we're short-handed as can be, so... I don't see it happening in the near future. Still, one day...

Re: An idea for a fix, etc

Posted: Wed Apr 10, 2024 6:24 pm
by CKA3O4HuK
I think this needs to be fixed. When transferring malachite ore, it does not stack. Because of this, it is inconvenient to transmit it. The photo shows that meteorites stack, but malachite ore does not.