CLAN
Posted: Fri Dec 08, 2023 9:04 pm
Now the clans are not interesting, they make no sense, I have ideas how to improve it!
My idea for clans :
Add bonuses to clans for example: experience +10% (the validity period of the bonus is 2 hours, the maximum number of activations is 1 time per 2 days) the activation price is 5b clan gold
Speed bonus +0.5, activation price 2b, bonus validity 2 minutes , activation is possible once a day
Also create levels for clans, there will be 5 levels
Level 1 standart : the maximum number of clan members is 10 no bonuses
You have to pay to upgrade your clan
Level 2 : To level up you clan must have 20k total building points and 10b gold , You get +3 clan members, you also get upgrades for all clan members, I'll describe it below
Level 3: 50k building points 20b gold, you get +3 slots for clan members,
Level 4 : +3 clan members , Upgrade price 80k building points and 20b golds
Level 5 : +3 clan members , The price is 100k construction points and 50b gold
Here's also what you can get for clan levels:
The clan has its own talents that give bonuses for the entire clan
For example, passive bonuses that are always active: 1% xp, improvement 25b, the higher the level the more you can improve, 5 clan levels, then you can pump passive survey 5%, the price for each improvement is 25b
Also make the maximum number of houses 10, increasing the number of houses will cost gold, for example 3 clan level you can improve +2 to the number of houses, +1 house costs 10b
The next bonus is 1% to the player's statistics (attack, defense and accuracy), the maximum amount of the bonus is 5%, the price of 1% is 25b
The next bonus + 5 cities in the bag 1 place costs 10b, that is, all members of the clan have +5 cities if you improved it, if you leave the clan all bonuses disappear
Therefore, we have temporary bonuses and passive ones that always affect clan members
If this is done, the clan will make sense
Also, after leaving the clan you need to wait 7 days to join again
Rate the idea, also leave your thoughts
My idea for clans :
Add bonuses to clans for example: experience +10% (the validity period of the bonus is 2 hours, the maximum number of activations is 1 time per 2 days) the activation price is 5b clan gold
Speed bonus +0.5, activation price 2b, bonus validity 2 minutes , activation is possible once a day
Also create levels for clans, there will be 5 levels
Level 1 standart : the maximum number of clan members is 10 no bonuses
You have to pay to upgrade your clan
Level 2 : To level up you clan must have 20k total building points and 10b gold , You get +3 clan members, you also get upgrades for all clan members, I'll describe it below
Level 3: 50k building points 20b gold, you get +3 slots for clan members,
Level 4 : +3 clan members , Upgrade price 80k building points and 20b golds
Level 5 : +3 clan members , The price is 100k construction points and 50b gold
Here's also what you can get for clan levels:
The clan has its own talents that give bonuses for the entire clan
For example, passive bonuses that are always active: 1% xp, improvement 25b, the higher the level the more you can improve, 5 clan levels, then you can pump passive survey 5%, the price for each improvement is 25b
Also make the maximum number of houses 10, increasing the number of houses will cost gold, for example 3 clan level you can improve +2 to the number of houses, +1 house costs 10b
The next bonus is 1% to the player's statistics (attack, defense and accuracy), the maximum amount of the bonus is 5%, the price of 1% is 25b
The next bonus + 5 cities in the bag 1 place costs 10b, that is, all members of the clan have +5 cities if you improved it, if you leave the clan all bonuses disappear
Therefore, we have temporary bonuses and passive ones that always affect clan members
If this is done, the clan will make sense
Also, after leaving the clan you need to wait 7 days to join again
Rate the idea, also leave your thoughts