Proposed Skills Changes
Posted: Sat Oct 05, 2024 4:25 am
I'd like to propose some Skills Changes for discussion:
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.
2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).
3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.
4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.
5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.
6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.
7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.
I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?