I'd like to suggest that ALL pop-up HUDs, when we click on a character, mob or pet, pops-up "centre screen" regardless of where that character is. Here's an example:
Same map, same time:
* Clicked on a character mining Ruby ore I can see less than the bottom 1/3rd of the HUD's 6 buttons.
* Clicked on a character mining Plat Ore the 6 buttons of the HUD are positioned somewhat below him.
Please make it universal:
→ on all maps
→ on all characters - mob and pet HUDs as well
→ character, mob or pet can be at any location on that map
→ position the HUDs "centre screen"
- - - - -
In video games, the HUD is the method by which information is visually relayed to the player as part of a game's user interface.
Centre the HUDs
Moderators: Leone, Game Administrators, Forum Manager
- LostKnight
- Posts: 6455
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Centre the HUDs
I'll fight for what I think is right!
- AZ_YT
- Posts: 191
- Joined: Thu Mar 30, 2023 7:56 pm
Re: Centre the HUDs
It seems to me that this will make it even worse, because in a crowd among a large bunch of characters and pets it will be difficult to understand what the game perceived when pressed. let's remember the situation, we want to send a trade message, but we get to a pet - a large size of a hitbox. due to the center of the image above the object, it is at least possible to make out which petomtsev or player we control.
Anyway, it's a cool idea to set up the appearance of the control menu if it is located outside the screen or intersects with objects like a map and other control buttons.
Anyway, it's a cool idea to set up the appearance of the control menu if it is located outside the screen or intersects with objects like a map and other control buttons.