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UI options

Posted: Wed Mar 12, 2014 11:15 pm
by MadMikael
I have a small phone and large fingers; the two don't mix well with small buttons. These are ideas to make gameplay easier for people with similar problems.

LARGER BUTTONS OPTION: enlarging the buttons so my character doesn't go running off when I try to open my inventory, use a potion, or even attack an enemy.

HIDE/SHOW GUI: along with the above idea, hiding the buttons to allow more freedom of movement. I also read that some people "hide" under the minimap etc and this would help with that too.

KEYBOARD SHORTCUTS OPTION: perhaps instead of larger buttons, using the keyboard on my blackberry for controls/shortcuts would make life easier at times.

JOYSTICK TWEAKING: I have tried with and without using the "joystick", sometimes its great others not. An enable/disable option in game could work. I prefer the touchscreen but sometimes the character gets "confused" and walks back and forth. Also, when joystick is enabled, why can't I just click on a building or npc to interact?

MINIMAP ENLARGE OPTION: that map is nice but sometimes hard to see. Why not an option to expand/reduce it? It could enlarge like the full map view, giving you a better idea of your surroundings.

I am new to this game and don't understand it completely yet, but I enjoy it a lot and I am happy that I can submit ideas. Thanks for reading ;)

Re: UI options

Posted: Wed Mar 12, 2014 11:33 pm
by Gandalf
thx for sharing your ideas :) added to a list and yes, there should be some improvements in future :)

Re: UI options

Posted: Wed Mar 12, 2014 11:59 pm
by MadMikael
I forgot to include the inventory... its ok as is, except at level up. PLEASE separate the skills with a little more space, and maybe make the buttons a little bigger? Thanks :)

Re: UI options

Posted: Fri Mar 21, 2014 6:04 pm
by MadMikael
CHAT WINDOW AND CHAT LOG: be able to see missed messages, and more messages can be displayed then the usual 4. On busy maps it is hard to converse, even via pm

MOVE DROPPED ITEMS: as is the dropped items overlap the chat, causing frustration. Would it be possible to move dropped items to the side of the screen, or the bottom?

CONFIRM UNFRIEND OPTION: as I said before, buttons are very small on my phone. When my friends list gets full, I need to remove some, but could accidentally click on the wrong one. Could there be a confirmation for this i.e. Are you sure you wish to remove this friend? Yes/no

Re: UI options

Posted: Sat Mar 22, 2014 8:02 am
by MadMikael
HP DISPLAY: sometimes an enemy or another player is directly above my character, and for some reason I can no longer see my hp bar. Would it be possible to display hp also somewhere else on the screen? Preferably in numerical form, but an hp bar would be fine.

Re: UI options

Posted: Sun Mar 23, 2014 6:28 am
by RyoHazuki
some great ideas.

Re: UI options

Posted: Mon Sep 22, 2014 2:17 am
by MadMikael
I am reviewing old posts in the suggestions thread... and this one brought up some nostalgia. Glad to see that most of these ideas are now implemented :D

I wish some could be tweaked...
I would like my spell buttons larger, but not the inventory/friends etc. buttons, and not the map... wish these were separate controls.

Still wish there was a chat log.. /msg is a chat window I guess.

I know others wish the dropped items didn't block the chat too.

Also, would like to see numerical HP and Mana similar to framerate...

Oh well. I will delete this topic soon ;)

Re: UI options

Posted: Mon Sep 22, 2014 3:20 am
by DOOMBOT
Try bein colorblind lol i have to move clan chat over dark objects to see it. Sold swamp bow cuz thought iy was fire bow several times. Use fire & unequip so no lose autospawn woot.