Lost quest item fixes - Merchant NPC
Posted: Wed Mar 12, 2014 11:47 pm
First time I played, I didn't pick up the book from woodcutter and had to find a moderator to fix. This is a common problem. I don't know why quest items aren't added to inventory automatically, maybe thats not possible. So I figure maybe another solution (rather than bothering mods) is needed.
QUEST ITEM GIVER HOLDS ITEM: maybe if you didn't grab that book, you could talk to the woodcutter again and he'd give it to you. I don't think this would work from what I have read about how quests work. Also not all quest items are given, but are found/dropped. In this case I would suggest talking to quest giver would reset quest item(s), but this could be abused (see below).
STRANGE TRAVELLING MERCHANT NPC: I like this idea, and think it could work. This guy wanders the land and finds lost items (not literally). When you talk to him, he can give you quest items you have lost or forgot to pick up.
The way it would work is it would check your "quest triggers", figure out what quest items you should have, check your inventory, and offer you what you are missing (perhaps at a small charge depending on item).
BEWARE OF ABUSE: Great care would need to be taken to prevent player abuse of this. Quest items should not be sellable at all, or be made so you lose money if you try to. Players could find ways to mass duplicate these items by dropping/picking up or just trading with others. I could also see someone with a full inventory not picking up an item knowing they could get it later. This is why I suggest a charge for more difficult quest items. By this point the player should know how to pick up items anyway.
I would suggest placing this npc at the respawn point 0.0 so new players can find him easily and get that logcutter's book before they harrass everyone or get fed up and quit playing.
QUEST ITEM GIVER HOLDS ITEM: maybe if you didn't grab that book, you could talk to the woodcutter again and he'd give it to you. I don't think this would work from what I have read about how quests work. Also not all quest items are given, but are found/dropped. In this case I would suggest talking to quest giver would reset quest item(s), but this could be abused (see below).
STRANGE TRAVELLING MERCHANT NPC: I like this idea, and think it could work. This guy wanders the land and finds lost items (not literally). When you talk to him, he can give you quest items you have lost or forgot to pick up.
The way it would work is it would check your "quest triggers", figure out what quest items you should have, check your inventory, and offer you what you are missing (perhaps at a small charge depending on item).
BEWARE OF ABUSE: Great care would need to be taken to prevent player abuse of this. Quest items should not be sellable at all, or be made so you lose money if you try to. Players could find ways to mass duplicate these items by dropping/picking up or just trading with others. I could also see someone with a full inventory not picking up an item knowing they could get it later. This is why I suggest a charge for more difficult quest items. By this point the player should know how to pick up items anyway.
I would suggest placing this npc at the respawn point 0.0 so new players can find him easily and get that logcutter's book before they harrass everyone or get fed up and quit playing.