Swordsman Skill change
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Swordsman Skill change
I think the 'always hit' skill is useless outside of PvP at higher levels, the strongest monster in-game only has 70 Dexterity.
My idea of an improvement is to, since swordsmen are melee combat (1-range), unlike archers,
replace the skill with the following:
1) 3x Attack Rate, always hit.
or
2) 2x Attack Rate, 2x damage.
My idea of an improvement is to, since swordsmen are melee combat (1-range), unlike archers,
replace the skill with the following:
1) 3x Attack Rate, always hit.
or
2) 2x Attack Rate, 2x damage.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
- MadMikael
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- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Swordsman Skill change
I like your idea Secular. I think the always hit skill does do extra damage as is, but it becomes less noticeable as I level up and fight stronger monsters. It would be cool if it were strengthened a little bit.
On the topic of skills, I think the freeze sword should be able to hit ranged characters better. Its difficult to catch them.
On the topic of skills, I think the freeze sword should be able to hit ranged characters better. Its difficult to catch them.
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Re: Swordsman Skill change
Agreed - it would be nice if melee classes' freezing attacks bypassed dexterity, we only get one hit in
(if you're lucky) before the foe is able to flee back a few spaces, rinsing and repeating, since your run speed is far lower than theirs.
Another suggestion that would balance out melee/ranged PvP greatly is, if struck by a melee character,
your speed is reduced by -2 for the remainder of the battle. (until death, victory, log out, etc.)
(if you're lucky) before the foe is able to flee back a few spaces, rinsing and repeating, since your run speed is far lower than theirs.
Another suggestion that would balance out melee/ranged PvP greatly is, if struck by a melee character,
your speed is reduced by -2 for the remainder of the battle. (until death, victory, log out, etc.)
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
- MadMikael
- Posts: 3303
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Swordsman Skill change
And of course, the log out issue with attackers of lower levels, and outlaw warnings... but thats another several threads lol
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Re: Swordsman Skill change
as a side note, I thought the "always hit" skill didn't do extra damage (per se) , but rather always scored critical hit, which bypasses armor.. does anybody know for sure if this is right or wrong?
Beeware the Spiral Blitzbees...
Re: Swordsman Skill change
I am not sure but whenever I activate "always hit" skill, the monsters soon turn yellow. I kill faster when the said skill is activated.blitzcraig wrote:as a side note, I thought the "always hit" skill didn't do extra damage (per se) , but rather always scored critical hit, which bypasses armor.. does anybody know for sure if this is right or wrong?
Re: Swordsman Skill change
Yes, it bypasses dexterity for sure... armor on the other hand, I would think so,blitzcraig wrote:as a side note, I thought the "always hit" skill didn't do extra damage (per se) , but rather always scored critical hit, which bypasses armor.. does anybody know for sure if this is right or wrong?
but I'm not entirely positive. 'Always Hit' - Is a very useful skill in PvP, but in PvM, it proves ineffective seeing how most players have 70 or higher dexterity early on. I think if another feature was added to this skill, it would entice more players to try a melee class for a change. The other melee classes could also use a 'buff' in their skills as well similar to what I suggested. Right now they are equivalent to archer's skills - but without the range, so it would make sense to revise and give them the strongest of skills.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
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Re: Swordsman Skill change
I like your idea much secular, melee warriors could use something like this in pvp until a way to even things out is thought of. Now if I were to choose i'd say I'm in favor of x2 att rate and x2 str but that's just me
All the old knives that have rusted in my back, I drive into yours.
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Re: Swordsman Skill change
I read in another post about throwng axes/daggers I think those would be the best way to improve in pvp maybe have the throwing weapons similar to the swords in name but it's a throwing knife...like lv 20 golden knives....lvl 25 razor knives lv 50 iron knives etc. Lvl 50+ has a range of 8 and so on..
All the old knives that have rusted in my back, I drive into yours.
Re: Swordsman Skill change
I thought I suggested long time ago that skills can be upgraded as u level up. So the effect of skills at higher level is still noticeable
- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
- meatshield(ogre,75)
- j0ey1amcy(dwarf,50+)
- Chris_Wong(swordsman,10+,backup&storage)