Weapons overhaul
Posted: Sun Apr 20, 2014 11:26 pm
Ok - so just for once I'm not going to bang on about ranged weapons for melee players (although it IS the best thing that could happen to this game IMO - oops just did).
I'm pinching ideas from Baldurs Gate and Ultima Online here. Nothing new but it might just add an interesting dimension to the game.
First idea: Arrows (and throwing axes/daggers for melee players - sorry did it again) are not unlimited. Players buy them in stocks of 100(?). Not at a huge cost by any means but could introduce fire /ice arrows (or throwing axes/daggers for melee
) at a higher price.
Second: All melee weapons degenerate with use over time. Whether this be the very first sword /axe/club you use to the finest melee weapons in the game. They can be repaired/sharpened but the cost increases in line with the superiority of the weapon. The blacksmith will become vital or this could be done at shops.
I'm pinching ideas from Baldurs Gate and Ultima Online here. Nothing new but it might just add an interesting dimension to the game.
First idea: Arrows (and throwing axes/daggers for melee players - sorry did it again) are not unlimited. Players buy them in stocks of 100(?). Not at a huge cost by any means but could introduce fire /ice arrows (or throwing axes/daggers for melee

Second: All melee weapons degenerate with use over time. Whether this be the very first sword /axe/club you use to the finest melee weapons in the game. They can be repaired/sharpened but the cost increases in line with the superiority of the weapon. The blacksmith will become vital or this could be done at shops.