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party system

Posted: Tue May 27, 2014 7:40 pm
by Q U E E N
We need a party system can be configured up to four people and experience to do so, if distributed to a lower level, such as the high level hameurosseo surely help you be hunting :mrgreen:

Re: party system

Posted: Tue May 27, 2014 10:44 pm
by Secular
This seems like an interesting idea to me, although, if a party of high level players are in a dungeon killing monsters with a lower level grouped in their party, the xp/hour would be far too gargantuan.
(e.g., lv 400, 300, 250, 50 in a party)

If there was a way to scale down the xp based on the highest levels in party vs the lowest levels, I would support something like this.

Re: party system

Posted: Wed May 28, 2014 5:54 am
by joeylamcy
scale down factor= max lv - min lv
and xp gained by the party is divided by the scale down factor

Re: party system

Posted: Wed May 28, 2014 12:48 pm
by Arachnia
I know this "party leeching" mechanics from other MMORPG's. But I don't like it.
I think the way FT handles it, its much more fair, because you only get XP points by dealing damage to opponents, not by standing by and just trying to survive.