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Daily reward
Posted: Thu May 29, 2014 10:11 pm
by Unit123
If u play game for 30 mins a day u get prize. Maybe:
Day one: Earth robe
Day two: 150k
Day three: Blue ice shield
Day Four: 750k gold
Day five: Swamp mask
Day six: 2m gold
Day seven: Random lvl 30 - 200 item?
Re: Daily reward
Posted: Fri Jun 06, 2014 1:48 pm
by GunnerMike
Unit123 wrote:If u play game for 30 mins a day u get prize. Maybe:
Day one: Earth robe
Day two: 150k
Day three: Blue ice shield
Day Four: 750k gold
Day five: Swamp mask
Day six: 2m gold
Day seven: Random lvl 30 - 200 item?
I think it should be more than 30mins. It could be 1 hour collectively over the whole day beacause im a very active player and I see a lot of the same people who would deserve the items more. The people like me who play for hours on end and through the night. Love the idea but maybe make it a larger period of time.
Re: Daily reward
Posted: Fri Jun 06, 2014 3:53 pm
by Leone
This idea is definitely open to abuse ...for example, there will be hoards of players afk for hours on non-pvp screens and collecting rewards whilst doing so.
Re: Daily reward
Posted: Fri Jun 06, 2014 4:07 pm
by joeylamcy
Leone wrote:This idea is definitely open to abuse ...for example, there will be hoards of players afk for hours on non-pvp screens and collecting rewards whilst doing so.
I have asked this question before, the answer is that mods will kick afk players.
Re: Daily reward
Posted: Fri Jun 06, 2014 5:43 pm
by MadMikael
Mods try to kick afk players, but that only works if they are found. Players can report them in forum chat. IMO this has been a nice thing to do so people don't die from falling asleep playing their favourite game [winking at a friend here

]
Maybe it would be best if the rewards depended on some action. If it could be monitored, that is.
I am still in favour of the daily quest idea, which could circumvent this problem.
Re: Daily reward
Posted: Sat Jun 07, 2014 9:10 am
by 3RayJ3
Make it weekly, not daily. Still rewards ba regular player but some on here have lifes outside of gaming.
With that in mind, make the reward based on xp gained during that week. If little, you get small reward, lots, you get a bigger one. Being based on xp keeps it even. If a new player grinds hard and gains 10 lvls, what he gained will seem big to him, but small to a lvl 100. Counterwise, if the lvl 100 does near nothing, they get that lvl 10 reward, nothing to them. But if they grind, facing much harder foes, they get something they like too.
Re: Daily reward
Posted: Sun Jun 08, 2014 11:06 am
by chiklika
I say it's a good idea .. But that does not depend on time, so it would be better the first 6 days, win "gold", and on the seventh day, an object "surprise" either low-level or high (possibility to gain 1 level) ... Depending on luck ... The player would have to play every day ... Because if they do not ... It begins again until the seventh day and see what they won ...
Re: Daily reward
Posted: Sun Jun 08, 2014 12:06 pm
by joeylamcy
chiklika wrote:I say it's a good idea .. But that does not depend on time, so it would be better the first 6 days, win "gold", and on the seventh day, an object "surprise" either low-level or high (possibility to gain 1 level) ... Depending on luck ... The player would have to play every day ... Because if they do not ... It begins again until the seventh day and see what they won ...
we probably need an in-game clock, coz time for everyone is different now
