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CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 8:41 am
by Trilix
Yesterday, Mike, Magix, Grindix and others, supervised by Mornarq (admin) cleared out clan buildings blocking the entrance to top clan map. That was in the interest of all players so lower levels can enter map and build their own towers. having said that, this situation keeps repeating over and over again and clans keeping losing buildings and gold and players lose hard earned xp. The rules says you must leave a 3 tile gap from border to build a clan building. my suggestion is so much simpler: add rocks around the ' no build zone' so no one can build there and stop this nonsense once and for all.
also, why bottom clan map has privilege of dragon spawn and top one Doesn't? I know dwarf spawn below top clan map but dragon also spawn left of bottom clan map, below 100 $ city.
Make fair to all and introduce dragon to top clan map at the same time so it give chance to go to either clan map for a reward...

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 9:02 am
by Unit123
This is great! Now my clan can build! Thanx guys!

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 9:06 am
by joeylamcy
Trilix wrote:also, why bottom clan map has privilege of dragon spawn and top one Doesn't? I know dwarf spawn below top clan map but dragon also spawn left of bottom clan map, below 100 $ city.
Make fair to all and introduce dragon to top clan map at the same time so it give chance to go to either clan map for a reward...
idk, I also think top map should have dragons :D

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 9:24 am
by magic guy
I was there to :D

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 10:35 am
by DUMBLEDORE
Lol who is magix?

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 9:06 pm
by Secular
If there were rocks or some other type of object to block building near the southern entrance to -1.2, players would simply loophole this & construct above, and the problem would continue to reiterate.
Making it entirely illegal for players to seal off accessibility to the map though, is much simpler.

I agree, a boss dragon spawn on the new(ish) clan map would be nice to see. :)

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 9:36 pm
by Trilix
What i meant was to create a 'corridor' wide enough so range 10 castles Could not hit so players could safely 'enter ' the map without risk of being killed, but 'gritted' so no buildings could be placed

Re: CLAN MAP BUILDINGS

Posted: Sun Jun 22, 2014 11:17 pm
by MadMikael
Trilix wrote:What i meant was to create a 'corridor' wide enough so range 10 castles Could not hit so players could safely 'enter ' the map without risk of being killed, but 'gritted' so no buildings could be placed
I like the corridor idea.. if placed down the centre of the map, the whole map could be accessible by all clans... so long as other clans did not ambush them along the way ;)

Re: CLAN MAP BUILDINGS

Posted: Mon Jun 23, 2014 3:05 am
by diamat-nc-
Great now nwo can build.(mike grins in background with evil laugh).
I say make options to build road but also u can construct how u want road thats a safe for walkin.kinda like lots that u can make big or small.ar the end of lot is a road where u can walk safe distance from castle.so pple can have safe passage to their bilds.

Re: CLAN MAP BUILDINGS

Posted: Mon Jun 23, 2014 9:14 pm
by MadMikael
joeylamcy wrote:
Trilix wrote:also, why bottom clan map has privilege of dragon spawn and top one Doesn't? I know dwarf spawn below top clan map but dragon also spawn left of bottom clan map, below 100 $ city.
Make fair to all and introduce dragon to top clan map at the same time so it give chance to go to either clan map for a reward...
idk, I also think top map should have dragons :D
:twisted: