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Yet another rehash of an old idea.

Posted: Sun Jul 27, 2014 12:47 am
by Thefallen
I have been playing FT for a year now. I have seen this subject come up and be ignored a dozen or more times. But, I figure i would throw it up for one more round.

PVP. It is broken. It is not balanced by any means. It makes the game lacking in playability.

That said, any one who knows me, knows I do not play for PVP. I play for PVM, content, and social interaction. I had not been able to sit down and play for nearly a month. I have been playing on and off for about a week now. In that time I have been killed, attacked, and ganged up on by lower levels to the point I no longer want to even bother playing.
Why am I making this message then you ask? Simply this.....

Make it so PVP can only take place after sending a request to the other party. Meaning, if I want to fight another player, I have to tap a button requesting a duel. Just like you do now to attack some one, but instead it informs the other player of your intent and they can respond.
To my knowledge the only weapons and armor that does not drop due to PVP is any purchased outside the game and the new Pharaoh Armor. The only reason I have EVER seen for random attacks and gang ups of lower levels on high is for the gear that player has. It has been suggested many times, Make gear of an Outlaw drop only. Leave gear of all other players so none of it drops.
Whether you agree with me or not, if taken into consideration and implemented, in my opinion these changes would make the game that much more desirable to play. To recap, Change PVP to request/respond and make ALL gear non drop except if you are outlaw.

Will my rantings be considered?
Will it even make a difference?
I can only hope.

compbatant, I ask you to respond to this. I call you out as a loyal member of your community.
Please respond to this idea.
I am anxious to see what you have to say.

Re: Yet another rehash of an old idea.

Posted: Sun Jul 27, 2014 1:46 pm
by RyoHazuki
Well said.
when i first started playing, you may remember i couldnt keep from bringing this issue up again and again on the forum, however, as ive played more, ive understood the reasons for the pvp without request. the game is more fun the way it is in that respect.
what i still dont understand is why items still drop in pvp. this can only mean bad news for the gentle hearted people who get ganged up on when they only want to talk to their friends.

Also, whilst im on the subject of things i disagree with, i would like to bring up the issue of quests that are not worth doing because the reward is too small compared to the amount of work needed to complete it.

example a.....normal beesting mission...............when first started playing forgotten tales a while back, it told me to head southwest and speak to the beekeeper (or something like that) that was the first thing i did.
so, i spoke to the beekeeper and he says he needs beestings.
so, i set to work killing bees at level 1 and it literally takes hours. so, when i get ten of them. i take to the beekeeper and he gives me ONLY TEN GOLD as a reward. i was completely and utterly insulted and annoyed at this insulting amount of prize for the amount of work i put in.

example b.....CHEAPSKATE KING.
ok, this is about the kings daughter/queen quest.
it is more of a joke then anything. im glad its in the game, but, that king needs to stop pennypinching.
first of all, the guards he hires to protect his daughter (who i assume is heir to the throne) are so cheap that even skeletons have no problem killing them. (i mean, come on, who did he hire exactly?)
then, to top off the cheapskatieness, he only pays you 200gold for saving her life. what a cheapskate.

Re: Yet another rehash of an old idea.

Posted: Sun Jul 27, 2014 3:24 pm
by Cleopatra
Of course I am NOT the Combatant but I wanted to let you know that this particular idea is being discussed about fixing PvP is important to us! Mods are brainstorming many different ideas and hopefully before long it will be fixed.

Re: Yet another rehash of an old idea.

Posted: Sun Jul 27, 2014 3:43 pm
by RyoHazuki
i hope so too.

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 1:20 pm
by Tauron
Sending request would be nice.Especially if the attacker is much faster.

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 2:05 pm
by Leone
I'm afraid that I don't agree with this idea. A PvP request button would not solve this issue, as even if it were implemented then PvP will still be unfairly balanced in favour of ranged over melee players. In addition to this - in my opinion - PVP should be spontaneous and the request button would turn it into a stale and strained form of duel. Surely running the risk of being attacked by other players is part and parcel of playing a MMORPG?

I believe the real solution will be found when melee players are given an equal chance in PvP. If (when?) this happens then the direct result will be that the number of attacks on melee players will reduce significantly - they will be able to fight back!

For the record (again), my view is that melee players should be given ranged weapons *for PvP only* and retain their melee weapon for PvM. There are many other ideas around this but I believe that this will be the only real way to resolve the issue. Let's see what happens.

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 2:25 pm
by MadMikael
I still hate the idea of giving ranged weapons to melee. It makes them no longer melee.

I would love it though if my swordsman stood a chance in pvp against an archer.

This is the first game I have ever played where an archer could beat a melee (unless the archer was higher level). I think the large unbalance here is that the archer doesn't need to concentrate at all to fire arrows. Realistically, he should have to stop, pull an arrow from his quiver, draw it on his bow, aim, and fire... all while being charged at by an angry swordsman with his sword raised to kill. A hurried shot should have less chance to hit.

The other issue is that when playing touchscreen mode, its very difficult to get within melee range of another player; you are forced to use joystick to be effective. This is why I suggested many times of the "autofollow" mode... Its in the editor, (and I assume the rpg), and IT ROCKS! I would gladly give up the 4th skill for it :D

And mages, well, at high levels, they are way over powered. Dex does garbage for mana resistance, its useless IMO. I think they should definitely be reworked.. possibly add another stat to them. MANA as both the figure for max mana and spell power is a little ridiculous I think. Make one for each, and let the player choose... more casts or more power? Also, as power increases, cost to cast could increase too.

Summary
-make archers concentrate for their shots, or face a huge dex penalty
-give melee the ability to chase their targets (as in editor and rpg)
-rework the mana/dex formulae

This would make pvp more fair between the classes IMO

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 3:19 pm
by Leone
Mad - I agree with all that you say (except for the bit about mages as I know very little about them and so find it difficult to give an informed opinion). If the autofollow option works then I'll happily stand corrected about the ranged weapons for melee characters. However, I would add that melee players carry ranged weapons (and vice versa) in other games and so this idea should not be dismissed out of hand (you can tell it's my preferred option but I know it's not everybody's :) ).

One issue that needs to be considered though is the difference in walking speed. Melee players are far slower than ranged players and this needs to be resolved, otherwise autofollow will be useless. Furthermore, speed potions are only a temporary solution and do not fully resolve the problem. Perhaps melee players only could be give faster boots of speed so that everyone can walk at the same pace?

Whatever happens, I'm glad this issue is being discussed again.

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 3:30 pm
by MadMikael
In other games, mages are usually the slowest (physically the weakest) and melee are either the fastest, or if archers are faster, then they have to stop and concentrate to shoot.

If both archers and mages had to stop and concentrate to attack, I believe the speed difference would be levelled (if done properly).

If this "delay" in attack is not implemented, then just make all classes have the same speed.

BTW, I am not fond of giving ranged weapons to melee, because then they are like archers, only stronger. This would essentially ruin the archer class I think.

IF YOU LIKE THE AUTOFOLLOW IDEA cast a vote please
viewtopic.php?f=8&t=3466

Re: Yet another rehash of an old idea.

Posted: Wed Jul 30, 2014 3:52 pm
by blitzcraig
I don't care for the "focus to shoot" idea only because I think it's not the best option... here's my take (still/again etc LOL)... however, just making mage/archer not able to move for short time after attack (like rpg mage) would help for sure

1> rework mage formulas altogether -OR- serious skill upgrades for melee, either way also include dex vs. Mana in pvm

2> mage speed = 1 less than all other characters speed ... but equipping all plate type armor = -2 walking speed

3> auto follow/attack for all classes (only when you actually attack though, not like rpg where you initiate attack with anything close)

4> freeze arrow -> slow arrow... keep slow spell like it is